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[Carousel] Refactor to reuse logic between different Carousel strateg…
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…y classes

- Moved Arrangement class outside of MultiBrowseStrategy
- Added helper class CarouselStrategyHelper and moved common logic in MultiBrowseStrategy to CarouselStrategyHelper

PiperOrigin-RevId: 528924778
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imhappi authored and leticiarossi committed May 3, 2023
1 parent 2f13532 commit 1c27404
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281 changes: 281 additions & 0 deletions lib/java/com/google/android/material/carousel/Arrangement.java
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/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.material.carousel;

import static java.lang.Math.abs;
import static java.lang.Math.max;
import static java.lang.Math.min;

import androidx.annotation.NonNull;
import androidx.core.math.MathUtils;

/**
* A class that holds data about a combination of large, medium, and small items, knows how to alter
* an arrangement to fit within an available space, and can assess the arrangement's
* desirability according to a priority heuristic.
*/
final class Arrangement {

// Specifies a percentage of a medium item's size by which it can be increased or decreased to
// help fit an arrangement into the carousel's available space.
private static final float MEDIUM_ITEM_FLEX_PERCENTAGE = .1F;

final int priority;
float smallSize;
final int smallCount;
final int mediumCount;
float mediumSize;
float largeSize;
final int largeCount;
final float cost;

/**
* Creates a new arrangement by taking in a number of small, medium, and large items and the
* size each would like to be and then fitting the sizes to work within the {@code
* availableSpace}.
*
* <p>Note: The values for each item size after construction will likely differ from the target
* values passed to the constructor since the constructor handles altering the sizes until the
* total count is able to fit within the space see {@link #fit(float, float, float, float)} for
* more details.
*
* @param priority the order in which this arrangement should be preferred against other
* arrangements that fit
* @param targetSmallSize the size of a small item in this arrangement
* @param minSmallSize the minimum size a small item is allowed to be
* @param maxSmallSize the maximum size a small item is allowed to be
* @param smallCount the number of small items in this arrangement
* @param targetMediumSize the size of medium items in this arrangement
* @param mediumCount the number of medium items in this arrangement
* @param targetLargeSize the size of large items in this arrangement
* @param largeCount the number of large items in this arrangement
* @param availableSpace the space this arrangement needs to fit within
*/
Arrangement(
int priority,
float targetSmallSize,
float minSmallSize,
float maxSmallSize,
int smallCount,
float targetMediumSize,
int mediumCount,
float targetLargeSize,
int largeCount,
float availableSpace) {
this.priority = priority;
this.smallSize = MathUtils.clamp(targetSmallSize, minSmallSize, maxSmallSize);
this.smallCount = smallCount;
this.mediumSize = targetMediumSize;
this.mediumCount = mediumCount;
this.largeSize = targetLargeSize;
this.largeCount = largeCount;

fit(availableSpace, minSmallSize, maxSmallSize, targetLargeSize);
this.cost = cost(targetLargeSize);
}

@NonNull
@Override
public String toString() {
return "Arrangement [priority="
+ priority
+ ", smallCount="
+ smallCount
+ ", smallSize="
+ smallSize
+ ", mediumCount="
+ mediumCount
+ ", mediumSize="
+ mediumSize
+ ", largeCount="
+ largeCount
+ ", largeSize="
+ largeSize
+ ", cost="
+ cost
+ "]";
}

/** Gets the total space taken by this arrangement. */
private float getSpace() {
return (largeSize * largeCount) + (mediumSize * mediumCount) + (smallSize * smallCount);
}

/**
* Alters the item sizes of this arrangement until the space occupied fits within the {@code
* availableSpace}.
*
* <p>This method tries to adjust the size of large items as little as possible by first adjusting
* small items as much as possible, then adjusting medium items as much as possible, and finally
* adjusting large items if the arrangement is still unable to fit.
*
* @param availableSpace the size of the carousel this arrangement needs to fit
* @param minSmallSize the minimum size small items can be
* @param maxSmallSize the maximum size small items can be
* @param targetLargeSize the target size for large items
*/
private void fit(
float availableSpace, float minSmallSize, float maxSmallSize, float targetLargeSize) {
float delta = availableSpace - getSpace();
// First, resize small items within their allowable min-max range to try to fit the
// arrangement into the available space.
if (smallCount > 0 && delta > 0) {
// grow the small items
smallSize += min(delta / smallCount, maxSmallSize - smallSize);
} else if (smallCount > 0 && delta < 0) {
// shrink the small items
smallSize += max(delta / smallCount, minSmallSize - smallSize);
}

largeSize =
calculateLargeSize(availableSpace, smallCount, smallSize, mediumCount, largeCount);
mediumSize = (largeSize + smallSize) / 2F;

// If the large size has been adjusted away from its target size to fit the arrangement,
// counter this as much as possible by altering the medium item within its acceptable flex
// range.
if (mediumCount > 0 && largeSize != targetLargeSize) {
float targetAdjustment = (targetLargeSize - largeSize) * largeCount;
float availableMediumFlex = (mediumSize * MEDIUM_ITEM_FLEX_PERCENTAGE) * mediumCount;
float distribute = min(abs(targetAdjustment), availableMediumFlex);
if (targetAdjustment > 0F) {
// Reduce the size of the medium item and give it back to the large items
mediumSize -= (distribute / mediumCount);
largeSize += (distribute / largeCount);
} else {
// Increase the size of the medium item and take from the large items
mediumSize += (distribute / mediumCount);
largeSize -= (distribute / largeCount);
}
}
}

/**
* Calculates the large size that is able to fit within the available space given item counts,
* the small size, and that the medium size is {@code (largeSize + smallSize) / 2}.
*
* <p>This method solves the following equation for largeSize:
*
* <p>{@code availableSpace = (largeSize * largeCount) + (((largeSize + smallSize) / 2) *
* mediumCount) + (smallSize * smallCount)}
*
* @param availableSpace the total available space
* @param smallCount the number of small items in the arrangement
* @param smallSize the size of small items in the arrangement
* @param mediumCount the number of medium items in the arrangement
* @param largeCount the number of large items in the arrangement
* @return the large item size which will fit for the available space and other item constraints
*/
private float calculateLargeSize(
float availableSpace, int smallCount, float smallSize, int mediumCount, int largeCount) {
// Zero out small size if there are no small items
smallSize = smallCount > 0 ? smallSize : 0F;
return (availableSpace - (((float) smallCount) + ((float) mediumCount) / 2F) * smallSize)
/ (((float) largeCount) + ((float) mediumCount) / 2F);
}

private boolean isValid() {
if (largeCount > 0 && smallCount > 0 && mediumCount > 0) {
return largeSize > mediumSize && mediumSize > smallSize;
} else if (largeCount > 0 && smallCount > 0) {
return largeSize > smallSize;
}

return true;
}

/**
* Calculates the cost of this arrangement to determine visual desirability and adherence to
* inputs.
*
* @param targetLargeSize the size large items would like to be
* @return a float representing the cost of this arrangement where the lower the cost the better
*/
private float cost(float targetLargeSize) {
if (!isValid()) {
return Float.MAX_VALUE;
}
// Arrangements have a lower cost if they have a priority closer to 1 and their largeSize is
// altered as little as possible.
return abs(targetLargeSize - largeSize) * priority;
}

/**
* Create an arrangement for all possible permutations for {@code smallCounts} and {@code
* largeCounts}, fit each into the available space, and return the arrangement with the lowest
* cost.
*
* <p>Keep in mind that the returned arrangements do not take into account the available space
* from the carousel. They will all occupy varying degrees of more or less space. The caller needs
* to handle sorting the returned list, picking the most desirable arrangement, and fitting the
* arrangement to the size of the carousel.
*
* @param availableSpace the space the arrangement needs to fit
* @param targetSmallSize the size small items would like to be
* @param minSmallSize the minimum size small items are allowed to be
* @param maxSmallSize the maximum size small items are allowed to be
* @param smallCounts an array of small item counts for a valid arrangement ordered by priority
* @param targetMediumSize the size medium items would like to be
* @param mediumCounts an array of medium item counts for a valid arrangement ordered by priority
* @param targetLargeSize the size large items would like to be
* @param largeCounts an array of large item counts for a valid arrangement ordered by priority
* @return the arrangement that is considered the most desirable and has been adjusted to fit
* within the available space
*/
static Arrangement findLowestCostArrangement(
float availableSpace,
float targetSmallSize,
float minSmallSize,
float maxSmallSize,
int[] smallCounts,
float targetMediumSize,
int[] mediumCounts,
float targetLargeSize,
int[] largeCounts) {
Arrangement lowestCostArrangement = null;
int priority = 1;
for (int largeCount : largeCounts) {
for (int mediumCount : mediumCounts) {
for (int smallCount : smallCounts) {
Arrangement arrangement =
new Arrangement(
priority,
targetSmallSize,
minSmallSize,
maxSmallSize,
smallCount,
targetMediumSize,
mediumCount,
targetLargeSize,
largeCount,
availableSpace);
if (lowestCostArrangement == null || arrangement.cost < lowestCostArrangement.cost) {
lowestCostArrangement = arrangement;
if (lowestCostArrangement.cost == 0F) {
// If the new lowestCostArrangement has a cost of 0, we know it didn't have to alter
// the large item size at all. We also know that arrangement permutations will be
// generated in order of priority. We can exit early knowing there will not be an
// arrangement with a better cost or priority.
return lowestCostArrangement;
}
}
priority++;
}
}
}
return lowestCostArrangement;
}
}
@@ -0,0 +1,116 @@
/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.material.carousel;

import com.google.android.material.R;

import static com.google.android.material.carousel.CarouselStrategy.getChildMaskPercentage;
import static java.lang.Math.max;

import android.content.Context;
import androidx.annotation.NonNull;

/**
* A helper class with utility methods for {@link CarouselStrategy} implementations.
*/
final class CarouselStrategyHelper {

private CarouselStrategyHelper() {}

static float getExtraSmallSize(@NonNull Context context) {
return context.getResources().getDimension(R.dimen.m3_carousel_gone_size);
}

static float getSmallSizeMin(@NonNull Context context) {
return context.getResources().getDimension(R.dimen.m3_carousel_small_item_size_min);
}

static float getSmallSizeMax(@NonNull Context context) {
return context.getResources().getDimension(R.dimen.m3_carousel_small_item_size_max);
}

/**
* Gets the {@link KeylineState} associated with the given parameters.
*
* @param context The context used to load resources.
* @param childHorizontalMargins The child margins to use when calculating mask percentage.
* @param availableSpace the space that the {@link KeylineState} needs to fit.
* @param arrangement the {@link Arrangement} to translate into a {@link KeylineState}.
* @return the {@link KeylineState} associated with the arrangement with the lowest cost
* according to the item count array priorities and how close it is to the target sizes.
*/
static KeylineState createLeftAlignedKeylineState(
@NonNull Context context,
float childHorizontalMargins,
float availableSpace,
@NonNull Arrangement arrangement) {

float extraSmallChildWidth = getExtraSmallSize(context) + childHorizontalMargins;

float start = 0F;
float extraSmallHeadCenterX = start - (extraSmallChildWidth / 2F);

float largeStartCenterX = start + (arrangement.largeSize / 2F);
float largeEndCenterX =
largeStartCenterX + (max(0, arrangement.largeCount - 1) * arrangement.largeSize);
start = largeEndCenterX + arrangement.largeSize / 2F;

float mediumCenterX =
arrangement.mediumCount > 0 ? start + (arrangement.mediumSize / 2F) : largeEndCenterX;
start = arrangement.mediumCount > 0 ? mediumCenterX + (arrangement.mediumSize / 2F) : start;

float smallStartCenterX =
arrangement.smallCount > 0 ? start + (arrangement.smallSize / 2F) : mediumCenterX;

float extraSmallTailCenterX = availableSpace + (extraSmallChildWidth / 2F);

float extraSmallMask =
getChildMaskPercentage(extraSmallChildWidth, arrangement.largeSize, childHorizontalMargins);
float smallMask =
getChildMaskPercentage(
arrangement.smallSize, arrangement.largeSize, childHorizontalMargins);
float mediumMask =
getChildMaskPercentage(
arrangement.mediumSize, arrangement.largeSize, childHorizontalMargins);
float largeMask = 0F;

KeylineState.Builder builder =
new KeylineState.Builder(arrangement.largeSize)
.addKeyline(extraSmallHeadCenterX, extraSmallMask, extraSmallChildWidth)
.addKeylineRange(
largeStartCenterX, largeMask, arrangement.largeSize, arrangement.largeCount, true);
if (arrangement.mediumCount > 0) {
builder.addKeyline(mediumCenterX, mediumMask, arrangement.mediumSize);
}
if (arrangement.smallCount > 0) {
builder.addKeylineRange(
smallStartCenterX, smallMask, arrangement.smallSize, arrangement.smallCount);
}
builder.addKeyline(extraSmallTailCenterX, extraSmallMask, extraSmallChildWidth);
return builder.build();
}

static int maxValue(int[] array) {
int largest = Integer.MIN_VALUE;
for (int j : array) {
if (j > largest) {
largest = j;
}
}

return largest;
}
}

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