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BigDecimal.as

Now with added enterpriseyness!!

This project is a continuation of the de-facto ActionScript3 BigDecimal implementation focusing on

  • Correctness
  • Performance
  • Cleanliness

Benchmarks

Initial benchmarks show the current version is 25-50% faster and uses around 30% less memory. See the bench directory for details.

Changes made

Here's a summary of the interesting internal and API changes made since http://code.google.com/p/bigdecimal/.

ArithmeticError.as

  • Added new Error type, ArithmeticError

BigDecimal.as

  • Added createFromUnscaledInteger() static factory method for when you have an unscaled integer and a separate scale
  • Added toEngineeringString(), toPlainString() and toCanonicalString() methods for different String representations
  • Added implementation of IExternalizable
  • Removed format(); it or something like it may later come back to allow performant BigDecimal formatting
  • Removed form private variable; numbers are now form-agnostic
  • Changed constructor's handling of Number parameters: it no longer sets the scale to 10. You should use String/int arguments instead of Number at all times
  • Changed scale() to allow returning negative values; before the return value was always positive
  • Changed maximum range of integer exponents from -99,9999,999 .. 99,999,9999 to -2,147,483,648 .. 2,147,483,647 (int.MIN_VALUE .. int.MAX_VALUE)
  • Changed some methods to throw ArithmeticError and/or ArgumentError instead of plain Error
  • Changed pow()'s exponent argument from BigDecimal to int
  • Changed internal storage of mantissa digits from Array to Vector.<int>
  • Changed from using AS3 code to create, extend and copy Arrays to use native Vector methods instead

MathContext.as

  • Removed property-shadowing getXxx() methods; use the property-named getters instead
  • Removed form property and NOTATION_PLAIN, NOTATION_SCIENTIFIC and NOTATION_ENGINEERING constants

Tests

  • Added lots of unit tests from the Apache Harmony project; code coverage is currently 87%

TODO

In no particular order, the roadmap includes the following, depending on user feedback:

  • Provide a fast BigDecimalFormatter, avoiding intermediary String munging
  • Benchmark more public methods, eg, add, subtract, multiply, divide, toString, setScale; add pretty charts for benchmark results; Publish bencmark app
  • More refactoring/performance tuning

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A modern ActionScript3 BigDecimal implementation focusing on performance, correctness and cleanliness

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