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Lyn's Rhythm Dungeon

What's in a name?

Why Go?

  • Simple, readable, performant code.
  • Compiles to native executables. Simplifies sharing games, and doesn't rely on just-in-time compilation.
  • Garbage collection is very low latency, compared to Java or C# which focus on throughput.
  • First-class support for concurrency, memory allocation, and unit testing.

Getting Started (MacOS)

# Install Go
brew install go

# Install SDL2
brew install sdl2{,_image,_mixer,_ttf,_gfx} pkg-config
go get -v github.com/veandco/go-sdl2/{sdl,img,mix,ttf}

# Build
go build -o lynsrd
./lynsrd

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An exploration-rhythm RPG made with Go and SDL.

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