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MHQthon 2018 Layouts

Getting Started

To get started, clone or download & unzip this repo onto your computer in a place that OBS Studio or your broadcasting software of choice can access local HTML files.

OBS Studio Setup

Prerequites

  • This guide assumes that you know how to add and place your own game capture, camera, and audio sources. If you have trouble with any of this, contact Elias and he will walk you through it.
  • In your Profile video settings, make sure that your canvas resolution is set to 1920x1080.

Host View

  1. Create a new scene. Call it Host View.

  2. Add a new Browser source to your new scene. Name it Global Overlay.

  3. Set the following properties:

  • URL C:/path/to/the/downloaded/files/global.html
  • Width 1920
  • Height 1080
  • FPS 30
    • Make sure Custom CSS is empty.
  1. Click the lock icon next to the source to ensure it is not accidentally moved.

  2. Add a new Browser source below Global Overlay. Name it Host Overlay.

  3. Set the following properties:

  • URL file://C:/path/to/the/downloaded/files/layout.html?layout=host
  • Width 1920
  • Height 1080
  • FPS 30
  • Custom CSS
#game-title::after { content: 'MHQthon 2018'; }
#next-game::after { content: '<Next Game in Schedule>'; }
  1. Add and position your camera and audio sources under the Overlays.

Game Views

For each game your location is streaming, do the following steps:

  1. Create a new scene. Call it <Game Name> View.

  2. Add the Global Overlay to your scene. Click the lock icon next to the source to ensure it is not accidentally moved.

  3. Add a new Browser source below Global Overlay. Name it <Game Name> Overlay.

  4. Set the following properties:

  • URL C:/path/to/the/downloaded/files/layout.html?layout=<Layout Name>
  • Width 1920
  • Height 1080
  • FPS 30
  • Custom CSS
#game-title::after { content: '<Game Name>'; }
#next-game::after { content: '<Next Game in Schedule>'; }
#host-one::after { content: '<Player Name>'; }
  1. Add and position your game capture, camera, and audio sources under the Overlays.

Stand By View

  1. Create a new scene. Call it Stand By View.

  2. Add the Global Overlay to your scene. Click the lock icon next to the source to ensure it is not accidentally moved.

  3. Add a new Browser source below Global Overlay. Name it Stand By Overlay.

  4. Set the following properties:

  • URL C:/path/to/the/downloaded/files/layout.html
  • Width 1920
  • Height 1080
  • FPS 30
  • Custom CSS
#game-title::after { content: 'MHQthon 2018'; }
#next-game::after { content: '<Next Game in Schedule>'; }
#stand-by-title::after { content: 'Returning Shortly'; }
  1. Add your desktop audio source and a source for Metroid music looping playback of your choice.

Countdown View

  1. Create a new scene. Call it Countdown View.

  2. Add the Global Overlay to your scene. Click the lock icon next to the source to ensure it is not accidentally moved.

  3. Add a new Browser source below Global Overlay. Name it Stand By Overlay.

  4. Set the following properties:

  • URL C:/path/to/the/downloaded/files/layout.html?countdown
  • Width 1920
  • Height 1080
  • FPS 30
  • Custom CSS
#game-title::after { content: 'MHQthon 2018';}
#next-game::after { content: 'Metroid: Zero Mission';}
  1. Add your desktop audio source and a source for Metroid music looping playback of your choice.

Ending View

  1. Create a new scene. Call it Ending View.

  2. Add the Global Overlay to your scene. Click the lock icon next to the source to ensure it is not accidentally moved.

  3. Add a new Browser source below Global Overlay. Name it Ending Overlay.

  4. Set the following properties:

  • URL C:/path/to/the/downloaded/files/layout.html
  • Width 1920
  • Height 1080
  • FPS 30
  • Custom CSS
#game-title::after { content: 'MHQthon 2018'; }
#next-game::after { content: '???'; }
#stand-by-title::after { content: 'See You Next Year!'; }
#stand-by-subtitle::after { content: 'metroidhq.com'; }
  1. Add your desktop audio source and a source for Metroid music looping playback of your choice.

Notes

  • Valid Layout Names are host, nes, snes, fullscreen, widescreen, gb, gba, ds, dstall, 3ds.
    • If you provide an invalid Layout Name, it should be immediately evident in the rendering of the layout.
  • If you are the last game on the schedule, set the #next-game line of CSS to Nothing or the met incentive game goal.
  • For some of the older consoles like NES or SNES, you may have to skew the game capture, as the fullscreen output of the game is not the native resolution of the console.

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