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Fixed several typos, mostly in comments and parameter names. #31287

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merged 1 commit into from May 7, 2019
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16 changes: 8 additions & 8 deletions src/compiler/checker.ts
Expand Up @@ -230,10 +230,10 @@ namespace ts {
},
isContextSensitive,
getFullyQualifiedName,
getResolvedSignature: (node, candidatesOutArray, agumentCount) =>
getResolvedSignatureWorker(node, candidatesOutArray, agumentCount, CheckMode.Normal),
getResolvedSignatureForSignatureHelp: (node, candidatesOutArray, agumentCount) =>
getResolvedSignatureWorker(node, candidatesOutArray, agumentCount, CheckMode.IsForSignatureHelp),
getResolvedSignature: (node, candidatesOutArray, argumentCount) =>
getResolvedSignatureWorker(node, candidatesOutArray, argumentCount, CheckMode.Normal),
getResolvedSignatureForSignatureHelp: (node, candidatesOutArray, argumentCount) =>
getResolvedSignatureWorker(node, candidatesOutArray, argumentCount, CheckMode.IsForSignatureHelp),
getExpandedParameters,
hasEffectiveRestParameter,
getConstantValue: nodeIn => {
Expand Down Expand Up @@ -3183,7 +3183,7 @@ namespace ts {
let containers = getContainersOfSymbol(symbol, enclosingDeclaration);
// If we're trying to reference some object literal in, eg `var a = { x: 1 }`, the symbol for the literal, `__object`, is distinct
// from the symbol of the declaration it is being assigned to. Since we can use the declaration to refer to the literal, however,
// we'd like to make that connection here - potentially causing us to paint the declararation's visibiility, and therefore the literal.
// we'd like to make that connection here - potentially causing us to paint the declaration's visibility, and therefore the literal.
const firstDecl: Node = first(symbol.declarations);
if (!length(containers) && meaning & SymbolFlags.Value && firstDecl && isObjectLiteralExpression(firstDecl)) {
if (firstDecl.parent && isVariableDeclaration(firstDecl.parent) && firstDecl === firstDecl.parent.initializer) {
Expand Down Expand Up @@ -7732,10 +7732,10 @@ namespace ts {
}
}
// If the target is a union type or if we are intersecting with types belonging to one of the
// disjoint domans, we may end up producing a constraint that hasn't been examined before.
// disjoint domains, we may end up producing a constraint that hasn't been examined before.
if (constraints && (targetIsUnion || hasDisjointDomainType)) {
if (hasDisjointDomainType) {
// We add any types belong to one of the disjoint domans because they might cause the final
// We add any types belong to one of the disjoint domains because they might cause the final
// intersection operation to reduce the union constraints.
for (const t of type.types) {
if (t.flags & TypeFlags.DisjointDomains) {
Expand Down Expand Up @@ -7785,7 +7785,7 @@ namespace ts {
}
if (constraintDepth >= 50) {
// We have reached 50 recursive invocations of getImmediateBaseConstraint and there is a
// very high likelyhood we're dealing with an infinite generic type that perpetually generates
// very high likelihood we're dealing with an infinite generic type that perpetually generates
// new type identities as we descend into it. We stop the recursion here and mark this type
// and the outer types as having circular constraints.
error(currentNode, Diagnostics.Type_instantiation_is_excessively_deep_and_possibly_infinite);
Expand Down
4 changes: 2 additions & 2 deletions src/compiler/core.ts
Expand Up @@ -239,7 +239,7 @@ namespace ts {
}

// When the deleted entry was the last one, we need to
// adust the lastEntry reference.
// adjust the lastEntry reference.
if (this.lastEntry === entry) {
this.lastEntry = previousEntry;
}
Expand Down Expand Up @@ -1255,7 +1255,7 @@ namespace ts {
}

/**
* Returns the only element of an array if it contains only one element; otheriwse, returns the
* Returns the only element of an array if it contains only one element; otherwise, returns the
* array.
*/
export function singleOrMany<T>(array: T[]): T | T[];
Expand Down
4 changes: 2 additions & 2 deletions src/compiler/types.ts
Expand Up @@ -2614,7 +2614,7 @@ namespace ts {

// Incomplete types occur during control flow analysis of loops. An IncompleteType
// is distinguished from a regular type by a flags value of zero. Incomplete type
// objects are internal to the getFlowTypeOfRefecence function and never escape it.
// objects are internal to the getFlowTypeOfReference function and never escape it.
export interface IncompleteType {
flags: TypeFlags; // No flags set
type: Type; // The type marked incomplete
Expand Down Expand Up @@ -5137,7 +5137,7 @@ namespace ts {
createHash?(data: string): string;
getParsedCommandLine?(fileName: string): ParsedCommandLine | undefined;

// TODO: later handle this in better way in builder host instead once the api for tsbuild finalizes and doesnt use compilerHost as base
// TODO: later handle this in better way in builder host instead once the api for tsbuild finalizes and doesn't use compilerHost as base
/*@internal*/createDirectory?(directory: string): void;
}

Expand Down