Skip to content

mikeroyal/DirectX-Guide

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 

Repository files navigation


DirectX Guide

A guide covering DirectX including the applications, libraries and tools that will make you a better and more efficient DirectX development.

Note: You can easily convert this markdown file to a PDF in VSCode using this handy extension Markdown PDF.


Table of Contents

  1. DirectX Learning Resources

  2. DirectX Tools, Libraries, and Frameworks

  3. Game Development

  4. C/C++ Development

DirectX Learning Resources

Back to the Top

Microsoft DirectX® is a low-level API that handles tasks related to multimedia for game programming and video on Microsoft platforms(Windows & Xbox).

Getting Started with DirectX 12 Ultimate

Getting Started with the DirectX 12 Agility SDK

DirectX 12 and Graphics Education | YouTube

DirectX— Feature Level 12_2

DirectX 12 Technology | NVIDIA

AMD DirectX® 12 (DX12) Technology | AMD

Top Microsoft DirectX Courses Online | Udemy

DirectX - Learn Microsoft DirectX from Scratch Course | Udemy

DirectX 11 Programming Course | Udemy

DirectX Tools, Libraries, and Frameworks

Back to the Top

Visual Studio is an integrated development environment (IDE) from Microsoft; which is a feature-rich application that can be used for many aspects of software development. Visual Studio makes it easy to edit, debug, build, and publish your app. By using Microsoft software development platforms such as Windows API, Windows Forms, Windows Presentation Foundation, and Windows Store.

Visual Studio Code is a code editor redefined and optimized for building and debugging modern web and cloud applications.

DirectX-Graphics-Samples is a project that contains the DirectX 12 Graphics samples that demonstrate how to build graphics intensive applications for Windows 10.

PIX on Windows is a performance tuning and debugging tool for DirectX 12 games on Windows.

DirectStorage API is an API in the DirectX family originally designed for the Velocity Architecture to Windows. The DirectX API is architected in a way that takes all this into account and maximizes performance throughout the entire pipeline from NVMe drive all the way to the GPU. It does this in several ways: by reducing per-request NVMe overhead, enabling batched many-at-a-time parallel IO requests which can be efficiently fed to the GPU, and giving games finer grain control over when they get notified of IO request completion instead of having to react to every tiny IO completion. The DirectStorage API will be available on Windows 11 PCs with NVMe SSDs, but will also be support in Windows 10 version 1909 and newer.

NVIDIA® Nsight™ Visual Studio Edition is an application development environment for heterogeneous platforms which brings GPU computing into Microsoft Visual Studio. NVIDIA Nsight™ VSE allows you to build and debug integrated GPU kernels and native CPU code as well as inspect the state of the GPU and memory.

NVRHI (NVIDIA Rendering Hardware Interface) is a library that implements a common abstraction layer over multiple graphics APIs (GAPIs): Direct3D 11, Direct3D 12, and Vulkan 1.2. It works on Windows (x64 only) and Linux (x64 and ARM64).

RTXMU - RTX Memory Utility SDK is an SDK tool that batchs up all of the acceleration structure build inputs and pass them to RTXMU which in turn will perform all the suballocation memory requests and build details including compaction. Then post build info is abstracted away by the SDK in order to do compaction under the hood. RTXMU returns acceleration structure handle ids that are used to reference the underlying memory buffers. These handle ids are passed into RTXMU to create compaction copy workloads, deallocate unused build resources or remove all memory associated with an acceleration structure.

Radeon™ GPU Profiler is a performance tool that can be used by developers to optimize DirectX®12, Vulkan® and OpenCL™ applications for AMD RDNA™ and GCN hardware.

Radeon™ GPU Analyzer is a compiler and code analysis tool for Vulkan®, DirectX®, OpenGL® and OpenCL™.

Radeon™ Memory Visualizer (RMV) is a tool provided by AMD for use by game engine developers. It allows engineers to examine, diagnose, and understand the GPU memory management within their projects.

FNA is an XNA4 reimplementation that focuses solely on developing a fully accurate XNA4 runtime for the desktop.

FAudio is an XAudio reimplementation that focuses solely on developing fully accurate DirectX Audio runtime libraries for the FNA project, including XAudio2, X3DAudio, XAPO, and XACT3.

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog.

DXVK is a Vulkan-based translation layer for Direct3D 9/10/11 which allows running 3D applications on Linux using Wine.

VKD3D-Proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan.

RenderDoc is a stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, Stadia, or Nintendo Switch™.

Game Development

Back to the Top



Game Engines

Checkout the Unity Engine

Checkout the Unreal Engine 4

Checkout the CryEngine

Checkout the Godot Engine

If you would like to Donate to the Godot Project

Checkout Blender

If you would like to Donate to the Blender Project

Checkout AWS Lumberyard(based on CryEngine)

Checkout Game Maker Studio 2

Game Development Learning Resources

Unreal Online Learning is a free learning platform that offers hands-on video courses and guided learning paths.

Unreal Engine Authorized Training Program

Unreal Engine for education

Unreal Engine Training & Simulation

Unity Certifications

Autodesk for Games

Getting Started with Vulkan

Getting Started with Apple Metal

Game Design Online Courses from Udemy

Game Design Online Courses from Skillshare

Learn Game Design with Online Courses and Classes from edX

Game Design Courses from Coursera

Game Design and Development Specialization Course from Coursera

Game Development Tools

Unreal Engine is a game engine developed by Epic Games with the world's most open and advanced real-time 3D creation tool. Continuously evolving to serve not only its original purpose as a state-of-the-art game engine, today it gives creators across industries the freedom and control to deliver cutting-edge content, interactive experiences, and immersive virtual worlds.

Unity is a cross-platform game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Unigine is a cross-platform game engine designed for development teams (C++/C# programmers, 3D artists) working on interactive 3D apps.

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs, developed by Disney and CMU. Panda3D is open-source and free for any purpose, including commercial ventures.

Source 2 is a 3D video game engine in development by Valve as a successor to Source. It is used in Dota 2, Artifact, Dota Underlords, parts of The Lab, SteamVR Home, and Half-Life: Alyx.

Havok is a middleware software suite that provides a realistic physics engine component and related functions to video games. It is supported and optimized across all major platforms, including Nintendo Switch, PlayStation®, Stadia, and Xbox. Along with integrations for Unity and Unreal Engine and are used in countless proprietary game engines.

AutoDesk 3ds Max is a professional software program for 3D modeling, animation, rendering, and visualization. 3ds Max allows you to create stunning game environments, design visualizations, and virtual reality experiences.

Houdini is a 3D procedural software for modeling, rigging, animation, VFX, look development, lighting and rendering in film, TV, advertising and video game pipelines.

A-Frame is a web framework for building virtual reality experiences in WebVR with HTML and Entity-Component. A-Frame works on Vive, Rift, desktop, mobile platforms.

AppGameKit is a powerful game development engine, ideal for Hobbyist and Indie developers. Where you can start coding in the easy to learn AppGameKit BASIC or use the libraries in C++ & XCode.

Amazon Lumberyard is an open source, AAA game engine(based on CryEngine) that gives you the tools you need to create high quality games. Deeply integrated with AWS and Twitch, Amazon Lumberyard includes full source code, allowing you to customize your project at any level.

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.

CryEngine is a powerful real-time game development platform created by Crytek.

GameMaker Studio 2 is the latest and greatest incarnation of GameMaker. It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment.

Godot is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Open Graphics Library(OpenGL) is an API used acrossed mulitple programming languages and platforms for hardware-accelerated rendering of 2D/3D vector graphics currently developed by the Khronos Group.

Open Computing Language (OpenCL) is an open standard for parallel programming of heterogeneous platforms consisting of CPUs, GPUs, and other hardware accelerators found in supercomputers, cloud servers, personal computers, mobile devices and embedded platforms.

OpenGL Shading Language(GLSL) is a High Level Shading Language based on the C-style language, so it covers most of the features a user would expect with such a language. Such as control structures (for-loops, if-else statements, etc) exist in GLSL, including the switch statement.

High Level Shading Language(HLSL) is the High Level Shading Language for DirectX. Using HLSL, the user can create C-like programmable shaders for the Direct3D pipeline. HLSL was first created with DirectX 9 to set up the programmable 3D pipeline.

DirectX 12 Ultimate is an API(for high performance 2D & 3D graphics) from Microsoft. DirectX 12 Ultimate brings support for ray tracing, mesh shaders, variable rate shading, and sampler feedback. Available in Windows 2004 version(May 2020 Update).

Vulkan is a modern cross-platform graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. Vulkan is currently in development by the Khronos consortium.

Metal is a low-level GPU programming framework used for rendering 2D and 3D graphics on Apple platforms such as iOS, iPadOS, macOS, watchOS and tvOS.

MoltenVK is an implementation of Vulkan running on iOS and macOS using Apple's Metal graphics framework.

MoltenGL is an implementation of the OpenGL ES 2.0 API that runs on Apple's Metal graphics framework.

Mesa 3D Graphics Library is a project began as an open-source implementation of the OpenGL specification. A system for rendering interactive 3D graphics. Mesa ties into several other open-source projects: the Direct Rendering Infrastructure, X.org, and Wayland to provide OpenGL support on Linux, FreeBSD, and other operating systems.

OpenGL ES is the mobile subset of OpenGL. It's supported on all major mobile platforms, and is also the base for WebGL.

OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, DSPs, FPGAs and other processors or hardware accelerators.

EGL is an interface between Khronos rendering APIs such as OpenGL or OpenVG and the underlying native platform window system.

VDPAU is the Video Decode and Presentation API for UNIX. It provides an interface to video decode acceleration and presentation hardware present in modern GPUs.

VA API is an open-source library and API specification, which provides access to graphics hardware acceleration capabilities for video processing.

XvMC is an extension of the X video extension (Xv) for the X Window System. The XvMC API allows video programs to offload portions of the video decoding process to the GPU hardware.

AMD Radeon ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images on virtually any GPU, any CPU, and any OS in over a dozen leading digital content creation and CAD applications.

NVIDIA Omniverse is a powerful, multi-GPU, real-time simulation and collaboration platform for 3D production pipelines based on Pixar's Universal Scene Description and NVIDIA RTX.

LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS.

cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, macOS, Windows and Linux.

MonoGame is a framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes.

Three.js is a cross-browser JavaScript library and application programming interface used to create and display animated 3D computer graphics in a web browser using WebGL.

Superpowers is a downloadable HTML5 app for real-time collaborative projects . You can use it solo like a regular offline game maker, or setup a password and let friends join in on your project through their Web browser.

URHO3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Vivox is a voice & text chat platform that's trusted by the world's biggest gaming brands and titles such as Fortnite, PUBG, League of Legends, and Rainbow Six Siege.

HGIG is a volunteer group of companies from the game and TV display industries that meet to specify and make available for the public guidelines to improve consumer gaming experiences in HDR.

GameBlocks is a Server Side Anti-Cheat & Middleware software.

Augmented Reality (AR) & Virtual Reality (VR)

ARKit is a set set of software development tools to enable developers to build augmented-reality apps for iOS developed by Apple. The latest version ARKit 3.5 takes advantage of the new LiDAR Scanner and depth sensing system on iPad Pro(2020) to support a new generation of AR apps that use Scene Geometry for enhanced scene understanding and object occlusion.

RealityKit is a framework to implement high-performance 3D simulation and rendering with information provided by the ARKit framework to seamlessly integrate virtual objects into the real world.

SceneKit is a high-level 3D graphics framework that helps you create 3D animated scenes and effects in your iOS apps.

ARCore is a software development kit developed by Google that allows for augmented reality applications in the real world. These tools include environmental understanding, which allows devices to detect horizontal and vertical surfaces and planes. It also includes motion tracking, which lets phones understand and track their positions relative to the world. Also ARCore’s Light Estimation API lets your digital objects appear realistically as if they’re actually part of the physical world.


Microsoft HoloLens Headset. Source: Microsoft


PlayStation VR Headset. Source: PlayStation

SteamVR is the ultimate tool for experiencing VR content on the hardware of your choice. SteamVR supports the Valve Index, HTC Vive, Oculus Rift, Windows Mixed Reality headsets, and others.


SteamVR Home


Valve Index VR Headset. Source: [Steam](https://store.steampowered.com/valveindex)

OpenVR is an API and runtime that allows access to VR hardware(Steam Index, HTC Vive, and Oculus Rift) from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.

OpenVR Benchmark on Steam is the first benchmark tool for reproducibly testing your real VR performance, rendering inside of your VR headset.

OpenHMD is open source API and drivers that supports a wide range of HMD(head-mounted display) devices such as Oculus Rift, HTC Vive, Sony PSVR, and others.

openXR is a free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR) collectively known as XR—platforms and devices.

Monado is the first OpenXR™ runtime for GNU/Linux. Monado aims to jump-start development of an open source XR ecosystem and provide the fundamental building blocks for device vendors to target the GNU/Linux platform.

Libsurvive is a set of tools and libraries that enable 6 dof tracking on lighthouse and vive based systems that is completely open source and can run on any device. It currently supports both SteamVR 1.0 and SteamVR 2.0 generation of devices and should support any tracked object commercially available.

Simula is a VR window manager for Linux that runs on top of Godot. It takes less than 1 minute to install. Simula is officially compatible with SteamVR headsets equipped with Linux drivers (e.g. HTC Vive, HTC Vive Pro, & Valve Index). We have also added experimental support to OpenXR headsets that have Monado drivers (e.g. North Star, OSVR HDK, and PSVR). Some people have gotten the Oculus Rift S to run Simula via OpenHMD (see here).

C/C++ Development

Back to the Top


C/C++ Learning Resources

C++ is a cross-platform language that can be used to build high-performance applications developed by Bjarne Stroustrup, as an extension to the C language.

C is a general-purpose, high-level language that was originally developed by Dennis M. Ritchie to develop the UNIX operating system at Bell Labs. It supports structured programming, lexical variable scope, and recursion, with a static type system. C also provides constructs that map efficiently to typical machine instructions, which makes it one was of the most widely used programming languages today.

Embedded C is a set of language extensions for the C programming language by the C Standards Committee to address issues that exist between C extensions for different embedded systems. The extensions hep enhance microprocessor features such as fixed-point arithmetic, multiple distinct memory banks, and basic I/O operations. This makes Embedded C the most popular embedded software language in the world.

C & C++ Developer Tools from JetBrains

Open source C++ libraries on cppreference.com

C++ Graphics libraries

C++ Libraries in MATLAB

C++ Tools and Libraries Articles

Google C++ Style Guide

Introduction C++ Education course on Google Developers

C++ style guide for Fuchsia

C and C++ Coding Style Guide by OpenTitan

Chromium C++ Style Guide

C++ Core Guidelines

C++ Style Guide for ROS

Learn C++

Learn C : An Interactive C Tutorial

C++ Institute

C++ Online Training Courses on LinkedIn Learning

C++ Tutorials on W3Schools

Learn C Programming Online Courses on edX

Learn C++ with Online Courses on edX

Learn C++ on Codecademy

Coding for Everyone: C and C++ course on Coursera

C++ For C Programmers on Coursera

Top C Courses on Coursera

C++ Online Courses on Udemy

Top C Courses on Udemy

Basics of Embedded C Programming for Beginners on Udemy

C++ For Programmers Course on Udacity

C++ Fundamentals Course on Pluralsight

Introduction to C++ on MIT Free Online Course Materials

Introduction to C++ for Programmers | Harvard

Online C Courses | Harvard University

C/C++ Tools and Frameworks

Visual Studio is an integrated development environment (IDE) from Microsoft; which is a feature-rich application that can be used for many aspects of software development. Visual Studio makes it easy to edit, debug, build, and publish your app. By using Microsoft software development platforms such as Windows API, Windows Forms, Windows Presentation Foundation, and Windows Store.

Visual Studio Code is a code editor redefined and optimized for building and debugging modern web and cloud applications.

Vcpkg is a C++ Library Manager for Windows, Linux, and MacOS.

ReSharper C++ is a Visual Studio Extension for C++ developers developed by JetBrains.

AppCode is constantly monitoring the quality of your code. It warns you of errors and smells and suggests quick-fixes to resolve them automatically. AppCode provides lots of code inspections for Objective-C, Swift, C/C++, and a number of code inspections for other supported languages. All code inspections are run on the fly.

CLion is a cross-platform IDE for C and C++ developers developed by JetBrains.

Code::Blocks is a free C/C++ and Fortran IDE built to meet the most demanding needs of its users. It is designed to be very extensible and fully configurable. Built around a plugin framework, Code::Blocks can be extended with plugins.

CppSharp is a tool and set of libraries which facilitates the usage of native C/C++ code with the .NET ecosystem. It consumes C/C++ header and library files and generates the necessary glue code to surface the native API as a managed API. Such an API can be used to consume an existing native library in your managed code or add managed scripting support to a native codebase.

Conan is an Open Source Package Manager for C++ development and dependency management into the 21st century and on par with the other development ecosystems.

High Performance Computing (HPC) SDK is a comprehensive toolbox for GPU accelerating HPC modeling and simulation applications. It includes the C, C++, and Fortran compilers, libraries, and analysis tools necessary for developing HPC applications on the NVIDIA platform.

Thrust is a C++ parallel programming library which resembles the C++ Standard Library. Thrust's high-level interface greatly enhances programmer productivity while enabling performance portability between GPUs and multicore CPUs. Interoperability with established technologies such as CUDA, TBB, and OpenMP integrates with existing software.

Boost is an educational opportunity focused on cutting-edge C++. Boost has been a participant in the annual Google Summer of Code since 2007, in which students develop their skills by working on Boost Library development.

Automake is a tool for automatically generating Makefile.in files compliant with the GNU Coding Standards. Automake requires the use of GNU Autoconf.

Cmake is an open-source, cross-platform family of tools designed to build, test and package software. CMake is used to control the software compilation process using simple platform and compiler independent configuration files, and generate native makefiles and workspaces that can be used in the compiler environment of your choice.

GDB is a debugger, that allows you to see what is going on `inside' another program while it executes or what another program was doing at the moment it crashed.

GCC is a compiler Collection that includes front ends for C, C++, Objective-C, Fortran, Ada, Go, and D, as well as libraries for these languages.

GSL is a numerical library for C and C++ programmers. It is free software under the GNU General Public License. The library provides a wide range of mathematical routines such as random number generators, special functions and least-squares fitting. There are over 1000 functions in total with an extensive test suite.

OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform.

Libtool is a generic library support script that hides the complexity of using shared libraries behind a consistent, portable interface. To use Libtool, add the new generic library building commands to your Makefile, Makefile.in, or Makefile.am.

Maven is a software project management and comprehension tool. Based on the concept of a project object model (POM), Maven can manage a project's build, reporting and documentation from a central piece of information.

TAU (Tuning And Analysis Utilities) is capable of gathering performance information through instrumentation of functions, methods, basic blocks, and statements as well as event-based sampling. All C++ language features are supported including templates and namespaces.

Clang is a production quality C, Objective-C, C++ and Objective-C++ compiler when targeting X86-32, X86-64, and ARM (other targets may have caveats, but are usually easy to fix). Clang is used in production to build performance-critical software like Google Chrome or Firefox.

OpenCV is a highly optimized library with focus on real-time applications. Cross-Platform C++, Python and Java interfaces support Linux, MacOS, Windows, iOS, and Android.

Libcu++ is the NVIDIA C++ Standard Library for your entire system. It provides a heterogeneous implementation of the C++ Standard Library that can be used in and between CPU and GPU code.

ANTLR (ANother Tool for Language Recognition) is a powerful parser generator for reading, processing, executing, or translating structured text or binary files. It's widely used to build languages, tools, and frameworks. From a grammar, ANTLR generates a parser that can build parse trees and also generates a listener interface that makes it easy to respond to the recognition of phrases of interest.

Oat++ is a light and powerful C++ web framework for highly scalable and resource-efficient web application. It's zero-dependency and easy-portable.

JavaCPP is a program that provides efficient access to native C++ inside Java, not unlike the way some C/C++ compilers interact with assembly language.

Cython is a language that makes writing C extensions for Python as easy as Python itself. Cython is based on Pyrex, but supports more cutting edge functionality and optimizations such as calling C functions and declaring C types on variables and class attributes.

Spdlog is a very fast, header-only/compiled, C++ logging library.

Infer is a static analysis tool for Java, C++, Objective-C, and C. Infer is written in OCaml.

Contribute

  • If would you like to contribute to this guide simply make a Pull Request.

License

Back to the Top

Distributed under the Creative Commons Attribution 4.0 International (CC BY 4.0) Public License.