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@mrdoob mrdoob released this 03 Jul 12:20
· 43299 commits to dev since this release

(32.144 KB)

  • Refactored CanvasRenderer (more duplicated code, but easier to handle)
  • Face4 now supports MeshBitmapUVMappingMaterial
  • Changed order of *StrokeMaterial parameters. Now it's color, opacity, lineWidth.
  • BitmapUVMappingMaterial > MeshBitmapUVMappingMaterial
  • ColorFillMaterial > MeshColorFillMaterial
  • ColorStrokeMaterial > MeshColorStrokeMaterial
  • FaceColorFillMaterial > MeshFaceColorFillMaterial
  • FaceColorStrokeMaterial > MeshFaceColorStrokeMaterial
  • ColorStrokeMaterial > LineColorMaterial
  • Rectangle.instersects returned false with rectangles with 0px witdh or height