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@mrdoob mrdoob released this 03 Jul 12:21
· 43299 commits to dev since this release

(32.440 KB)

  • Using new object UV instead of Vector2 where it should be used
  • Added Mesh.flipSided boolean (false by default)
  • CanvasRenderer was handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1)
  • ParticleBitmapMaterial.offset added
  • Fixed gap when rendering Face4 with MeshBitmapUVMappingMaterial