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Kaiser

We never rest on our laurels

C based game engine. Tool and framework agnostic by design. Will integrate code and data hot-reload using engine-link.

Tools:

Will use GLTF as intermediary format, where possible. The lower in the list a tool is, the lower in priority for the project it is. Open up issues for interest in a specific tool.

2D:

3D:

Frameworks:

  • Uses raylib
  • Use Kinc while retaining sane components from raylib. For audio should use Soloud.
  • Users can add any framework by implementing a service provider

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