Thanks for stopping by! I'm Megan Sharp, a Graphics Engineer based in the Portland, OR area.
๐ฎ My background is primarily in graphics profiling and mobile game development using C++, Rust, OpenGL ES, Metal, and DirectX, though I've used a smattering of other technologies over the years, such as Python, Java, Objective-C, React, and TypeScript.
๐ป I'm currently focused on building web-based 3D design tools using TypeScript, React, C++, Three.js, and WebGL.
๐งฌ I'm particularly passionate about the gaming, biotech, education, and clean tech industries.
๐ My strengths lie in my flexibility and ability to pick up new technologies. I'm a generalist at heart and love working in all areas of the stack: frontend, backend, and CI/CD. I love seeing the big picture and how all of the systems fit together in a product.
๐จโ๐ญ I love helping others and mentoring new engineers. I'm passionate about establishing good coding practices and building an environment that encourages learning.
Along my journey, I've gotten to work with so many amazing, brilliant folks, and I can't wait to find out who I get to collaborate with next! Let's connect! ๐