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Releases: nerfstudio-project/gsplat

v.0.1.12

29 May 21:35
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Full Changelog: v0.1.11...v.0.1.12

v0.1.11

29 Apr 18:18
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Full Changelog: v0.1.10...v0.1.11

v0.1.10

02 Apr 14:28
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What's Changed

  • Fix missing +0.5 in calculating uv coordinate by @jb-ye in #151
  • Check for normalized quats. by @Mxbonn in #155

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Full Changelog: v0.1.9...v0.1.10

v0.1.9

28 Mar 18:48
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What's Changed

  • Small CUDA changes for nd rasterization by @kerrj in #144
  • Remove redundant projection matrix by @oseiskar in #97
  • Approximate view matrix gradient for pose optimization by @oseiskar in #127

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Full Changelog: v0.1.8...v0.1.9

v0.1.8

11 Mar 17:30
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What's Changed

Some quality improvements because of:

  • Fix v_mean3d in project_g and v_conic calculation in *rasterize_backward by @jb-ye in #139
  • add backprop grad of opacity compensation by @jb-ye in #140

Full Changelog: v0.1.7...v0.1.8

v0.1.7

29 Feb 01:26
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Full Changelog: v0.1.6...v0.1.7

v0.1.6

20 Feb 21:51
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What's new

The python interface for tile_bounds has been abstracted away, and instead project and rasterize take in a block_width parameter controlling the tile size as well as the CUDA block size. CUDA was refactored to allow dynamic block sizes, which enables ND rasterization speedups by taking better advantage of shared memory.

v0.1.5

13 Feb 19:15
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What's new?

  • Improved pytorch implementation of project_gaussians inside _torch_impl.py
  • Screen space blur compensation for rasterizing tiny gaussians from Mip-Splatting
  • Bugfixes

v0.1.4

31 Jan 21:32
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What's Changed

Fix a major bug in rasterization since version 0.1.0. (Issue and PR)

v0.1.3

25 Jan 19:01
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What's changed

  • Alpha rendering and supervision with return_alpha flag in rasterize.py
  • Fix bug with 0 gaussians in view