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Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Developed for my bachelor thesis.

nicoell/Grass-Simulation

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Infos

There is no planned maintenance of this project.

Screenshot

Meadow Collisions

General

Run with "Custom" Graphics Quality for 8xMSAA.

Hotkey Settings

Camera

W		Move Forward
S		Move Backward
A		Move Left
D		Move Right
LMB		Rotate with Mouse Movement
C 		Switch between Free Camera and Camera Animation Path

Scene Management

Numpad1	Load High Settings and Reload Simulation
Numpad2	Load Normal Settings and Reload Simulation
Numpad3	Load Low Settings and Reload Simulation
Numpad4	Load Tessellation High Settings and Reload 
Numpad5	Load Tessellation Low Settings and Reload 
T 		Toggle Terrain Rendering
V		Toggle Debug LOD Colors
N 		Force blossom rendering if blossoms are off. Only useful for debugging.

This ones only take effect after simulation reload:

B 		Toggle Blossoms
G 		Switch between Texture GrassMap Input and Uniform GrassMap Input
Numpad6 Set SimulationTexture Resolution to 8
Numpad7 Set SimulationTexture Resolution to 16
Numpad8 Set SimulationTexture Resolution to 32
Numpad9 Set SimulationTexture Resolution to 64

Collision Interaction

F 		Throw random sized Sphere from Camera Position
1		Spawn several Spheres at mid of map
2		Spawn several Cubes at mid of map
3		Spawn several Stanford Bunnys at mid of map

Other

P 		Print Debug Info to Log File

About

Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Developed for my bachelor thesis.

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