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node-api: make reference weak parameter an indirect link to references
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As the cancellation of second pass callbacks are not reachable from the current
v8 API, and the second pass callbacks are scheduled with NodePlatform's task
runner, we have to ensure that the weak parameter holds indirect access to the
v8impl::Reference object so that the object can be destroyed on addon env
teardown before the whole node env is able to shutdown.
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legendecas committed Mar 31, 2021
1 parent 01d8b39 commit 48c95d0
Showing 1 changed file with 68 additions and 17 deletions.
85 changes: 68 additions & 17 deletions src/js_native_api_v8.cc
Expand Up @@ -314,16 +314,16 @@ class RefBase : protected Finalizer, RefTracker {
};

class Reference : public RefBase {
using PersistentWeakParameter = Reference*;

protected:
template <typename... Args>
Reference(napi_env env,
v8::Local<v8::Value> value,
Args&&... args)
Reference(napi_env env, v8::Local<v8::Value> value, Args&&... args)
: RefBase(env, std::forward<Args>(args)...),
_persistent(env->isolate, value) {
_persistent(env->isolate, value),
_parameter(new PersistentWeakParameter(this)) {
if (RefCount() == 0) {
_persistent.SetWeak(
this, FinalizeCallback, v8::WeakCallbackType::kParameter);
SetWeak();
}
}

Expand All @@ -344,10 +344,18 @@ class Reference : public RefBase {
finalize_hint);
}

virtual ~Reference() {
// If the second pass callback is scheduled, they are responsible for
// deleting the weak parameter.
if (_parameter != nullptr) {
delete _parameter;
}
}

inline uint32_t Ref() {
uint32_t refcount = RefBase::Ref();
if (refcount == 1) {
_persistent.ClearWeak();
ClearWeak();
}
return refcount;
}
Expand All @@ -356,8 +364,7 @@ class Reference : public RefBase {
uint32_t old_refcount = RefCount();
uint32_t refcount = RefBase::Unref();
if (old_refcount == 1 && refcount == 0) {
_persistent.SetWeak(
this, FinalizeCallback, v8::WeakCallbackType::kParameter);
SetWeak();
}
return refcount;
}
Expand All @@ -374,38 +381,82 @@ class Reference : public RefBase {
inline void Finalize(bool is_env_teardown = false) override {
// During env teardown, `~napi_env()` alone is responsible for finalizing.
// Thus, we don't want any stray gc passes to trigger a second call to
// `Finalize()`, so let's reset the persistent here if nothing is
// keeping it alive.
if (is_env_teardown && _persistent.IsWeak()) {
_persistent.ClearWeak();
// `RefBase::Finalize()`, so let's clear the weakness here.
if (is_env_teardown) {
ClearWeak();
}

// Chain up to perform the rest of the finalization.
RefBase::Finalize(is_env_teardown);
}

private:
// The persistent may have been reset in the first pass weak callback.
// However a second pass callback may have been scheduled already, we
// must ensure that the weak parameter no longer link to this reference
// so that the second pass callback is not able to calling into the
// `Reference::Finalize()`.
inline void ClearWeak() {
if (!_persistent.IsEmpty()) {
_persistent.ClearWeak();
}
if (_parameter != nullptr) {
*_parameter = nullptr;
}
}

// Setup the weakness callback and parameter.
inline void SetWeak() {
// If second pass callback has been scheduled, suppress the set weak.
if (_parameter == nullptr) {
return;
}
_persistent.SetWeak(
_parameter, FinalizeCallback, v8::WeakCallbackType::kParameter);
*_parameter = this;
}

// The N-API finalizer callback may make calls into the engine. V8's heap is
// not in a consistent state during the weak callback, and therefore it does
// not support calls back into it. However, it provides a mechanism for adding
// a finalizer which may make calls back into the engine by allowing us to
// attach such a second-pass finalizer from the first pass finalizer. Thus,
// we do that here to ensure that the N-API finalizer callback is free to call
// into the engine.
static void FinalizeCallback(const v8::WeakCallbackInfo<Reference>& data) {
Reference* reference = data.GetParameter();
static void FinalizeCallback(
const v8::WeakCallbackInfo<PersistentWeakParameter>& data) {
PersistentWeakParameter* parameter = data.GetParameter();
Reference* reference = *parameter;
if (reference == nullptr) {
return;
}

// The reference must be reset during the first pass.
reference->_persistent.Reset();
// Mark the parameter not delete-able until the second pass callback is
// invoked.
reference->_parameter = nullptr;

data.SetSecondPassCallback(SecondPassCallback);
}

static void SecondPassCallback(const v8::WeakCallbackInfo<Reference>& data) {
data.GetParameter()->Finalize();
// Second pass callbacks are scheduled with platform tasks. At env teardown,
// the tasks may have already be scheduled and we are unable to cancel the
// second pass callback task. So we have to make sure that parameter is kept
// alive until the second pass callback is been invoked.
static void SecondPassCallback(
const v8::WeakCallbackInfo<PersistentWeakParameter>& data) {
PersistentWeakParameter* parameter = data.GetParameter();
Reference* reference = *parameter;
delete parameter;
if (reference == nullptr) {
return;
}
reference->Finalize();
}

v8impl::Persistent<v8::Value> _persistent;
PersistentWeakParameter* _parameter;
};

enum UnwrapAction {
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