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buffer: release buffers with free callbacks on env exit
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Invoke the free callback for a given `Buffer` if it was created
with one, and mark the underlying `ArrayBuffer` as detached.

This makes sure that the memory is released e.g. when addons inside
Workers create such `Buffer`s.

PR-URL: #30551
Backport-PR-URL: #31355
Reviewed-By: Gabriel Schulhof <gabriel.schulhof@intel.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Denys Otrishko <shishugi@gmail.com>
Reviewed-By: Michael Dawson <michael_dawson@ca.ibm.com>
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addaleax authored and BethGriggs committed Feb 6, 2020
1 parent 9d60499 commit 655d068
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Showing 4 changed files with 95 additions and 10 deletions.
45 changes: 36 additions & 9 deletions src/node_buffer.cc
Expand Up @@ -53,6 +53,7 @@ using v8::Context;
using v8::EscapableHandleScope;
using v8::FunctionCallbackInfo;
using v8::Global;
using v8::HandleScope;
using v8::Int32;
using v8::Integer;
using v8::Isolate;
Expand All @@ -73,8 +74,10 @@ namespace {

class CallbackInfo {
public:
~CallbackInfo();

static inline void Free(char* data, void* hint);
static inline CallbackInfo* New(Isolate* isolate,
static inline CallbackInfo* New(Environment* env,
Local<ArrayBuffer> object,
FreeCallback callback,
char* data,
Expand All @@ -84,9 +87,10 @@ class CallbackInfo {
CallbackInfo& operator=(const CallbackInfo&) = delete;

private:
static void CleanupHook(void* data);
static void WeakCallback(const WeakCallbackInfo<CallbackInfo>&);
inline void WeakCallback(Isolate* isolate);
inline CallbackInfo(Isolate* isolate,
inline CallbackInfo(Environment* env,
Local<ArrayBuffer> object,
FreeCallback callback,
char* data,
Expand All @@ -95,6 +99,7 @@ class CallbackInfo {
FreeCallback const callback_;
char* const data_;
void* const hint_;
Environment* const env_;
};


Expand All @@ -103,31 +108,53 @@ void CallbackInfo::Free(char* data, void*) {
}


CallbackInfo* CallbackInfo::New(Isolate* isolate,
CallbackInfo* CallbackInfo::New(Environment* env,
Local<ArrayBuffer> object,
FreeCallback callback,
char* data,
void* hint) {
return new CallbackInfo(isolate, object, callback, data, hint);
return new CallbackInfo(env, object, callback, data, hint);
}


CallbackInfo::CallbackInfo(Isolate* isolate,
CallbackInfo::CallbackInfo(Environment* env,
Local<ArrayBuffer> object,
FreeCallback callback,
char* data,
void* hint)
: persistent_(isolate, object),
: persistent_(env->isolate(), object),
callback_(callback),
data_(data),
hint_(hint) {
hint_(hint),
env_(env) {
ArrayBuffer::Contents obj_c = object->GetContents();
CHECK_EQ(data_, static_cast<char*>(obj_c.Data()));
if (object->ByteLength() != 0)
CHECK_NOT_NULL(data_);

persistent_.SetWeak(this, WeakCallback, v8::WeakCallbackType::kParameter);
isolate->AdjustAmountOfExternalAllocatedMemory(sizeof(*this));
env->AddCleanupHook(CleanupHook, this);
env->isolate()->AdjustAmountOfExternalAllocatedMemory(sizeof(*this));
}


CallbackInfo::~CallbackInfo() {
persistent_.Reset();
env_->RemoveCleanupHook(CleanupHook, this);
}


void CallbackInfo::CleanupHook(void* data) {
CallbackInfo* self = static_cast<CallbackInfo*>(data);

{
HandleScope handle_scope(self->env_->isolate());
Local<ArrayBuffer> ab = self->persistent_.Get(self->env_->isolate());
CHECK(!ab.IsEmpty());
ab->Detach();
}

self->WeakCallback(self->env_->isolate());
}


Expand Down Expand Up @@ -391,7 +418,7 @@ MaybeLocal<Object> New(Environment* env,
}
MaybeLocal<Uint8Array> ui = Buffer::New(env, ab, 0, length);

CallbackInfo::New(env->isolate(), ab, callback, data, hint);
CallbackInfo::New(env, ab, callback, data, hint);

if (ui.IsEmpty())
return MaybeLocal<Object>();
Expand Down
11 changes: 10 additions & 1 deletion test/addons/worker-buffer-callback/binding.cc
Expand Up @@ -3,17 +3,24 @@
#include <v8.h>

using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::Value;

uint32_t free_call_count = 0;
char data[] = "hello";

void GetFreeCallCount(const FunctionCallbackInfo<Value>& args) {
args.GetReturnValue().Set(free_call_count);
}

void Initialize(Local<Object> exports,
Local<Value> module,
Local<Context> context) {
Isolate* isolate = context->GetIsolate();
NODE_SET_METHOD(exports, "getFreeCallCount", GetFreeCallCount);
exports->Set(context,
v8::String::NewFromUtf8(
isolate, "buffer", v8::NewStringType::kNormal)
Expand All @@ -22,7 +29,9 @@ void Initialize(Local<Object> exports,
isolate,
data,
sizeof(data),
[](char* data, void* hint) {},
[](char* data, void* hint) {
free_call_count++;
},
nullptr).ToLocalChecked()).Check();
}

Expand Down
17 changes: 17 additions & 0 deletions test/addons/worker-buffer-callback/test-free-called.js
@@ -0,0 +1,17 @@
'use strict';
const common = require('../../common');
const path = require('path');
const assert = require('assert');
const { Worker } = require('worker_threads');
const binding = path.resolve(__dirname, `./build/${common.buildType}/binding`);
const { getFreeCallCount } = require(binding);

// Test that buffers allocated with a free callback through our APIs are
// released when a Worker owning it exits.

const w = new Worker(`require(${JSON.stringify(binding)})`, { eval: true });

assert.strictEqual(getFreeCallCount(), 0);
w.on('exit', common.mustCall(() => {
assert.strictEqual(getFreeCallCount(), 1);
}));
32 changes: 32 additions & 0 deletions test/cctest/test_environment.cc
@@ -1,3 +1,4 @@
#include "node_buffer.h"
#include "node_internals.h"
#include "libplatform/libplatform.h"

Expand Down Expand Up @@ -185,3 +186,34 @@ static void at_exit_js(void* arg) {
assert(obj->IsObject());
called_at_exit_js = true;
}

static char hello[] = "hello";

TEST_F(EnvironmentTest, BufferWithFreeCallbackIsDetached) {
// Test that a Buffer allocated with a free callback is detached after
// its callback has been called.
const v8::HandleScope handle_scope(isolate_);
const Argv argv;

int callback_calls = 0;

v8::Local<v8::ArrayBuffer> ab;
{
Env env {handle_scope, argv};
v8::Local<v8::Object> buf_obj = node::Buffer::New(
isolate_,
hello,
sizeof(hello),
[](char* data, void* hint) {
CHECK_EQ(data, hello);
++*static_cast<int*>(hint);
},
&callback_calls).ToLocalChecked();
CHECK(buf_obj->IsUint8Array());
ab = buf_obj.As<v8::Uint8Array>()->Buffer();
CHECK_EQ(ab->ByteLength(), sizeof(hello));
}

CHECK_EQ(callback_calls, 1);
CHECK_EQ(ab->ByteLength(), 0);
}

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