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src: add missing namespace using statements in node_watchdog.h #32117

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1 change: 1 addition & 0 deletions src/node_watchdog.cc
Expand Up @@ -34,6 +34,7 @@ namespace node {
using v8::Context;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Local;
using v8::Object;
using v8::Value;

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8 changes: 4 additions & 4 deletions src/node_watchdog.h
Expand Up @@ -83,10 +83,10 @@ class SigintWatchdog : public SigintWatchdogBase {

class TraceSigintWatchdog : public HandleWrap, public SigintWatchdogBase {
public:
static void Init(Environment* env, Local<v8::Object> target);
static void Init(Environment* env, v8::Local<v8::Object> target);
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Start(const v8::FunctionCallbackInfo<Value>& args);
static void Stop(const v8::FunctionCallbackInfo<Value>& args);
static void Start(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Stop(const v8::FunctionCallbackInfo<v8::Value>& args);

SignalPropagation HandleSigint() override;

Expand All @@ -99,7 +99,7 @@ class TraceSigintWatchdog : public HandleWrap, public SigintWatchdogBase {
private:
enum class SignalFlags { None, FromIdle, FromInterrupt };

TraceSigintWatchdog(Environment* env, Local<v8::Object> object);
TraceSigintWatchdog(Environment* env, v8::Local<v8::Object> object);
void HandleInterrupt();

bool interrupting = false;
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