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Releases: nxrighthere/UnrealCLR

1.32

01 Jun 21:03
18cb863
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1.32 Pre-release
Pre-release
  • Fixed segfault in packaging process on Linux
  • Fixed framework version in the installation tool
  • Improved path strings combining in the installation tool (contributed by @qwe321)
  • Minor improvements

1.31

21 Jan 17:09
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1.31 Pre-release
Pre-release
  • Added UTF-8 support for strings
  • Exposed movement component
  • Exposed rotating movement component
  • Updated code analyzers for the installation tool
  • Upgraded to .NET 6.0.1

1.30

15 Aug 17:51
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1.30 Pre-release
Pre-release
  • Added support for Unreal Engine 4.27.0
  • Exposed string properties for actors and components
  • Fixed unresolved symbol when calling blueprint library from C++ (contributed by @tonetechnician)
  • Fixed termination of the process if one of the project dependencies is missed
  • Upgraded to .NET 5.0.9

1.29

27 May 19:11
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1.29 Pre-release
Pre-release
  • Added support for Unreal Engine 5
  • Added command-line options for a non-interactive installation
  • Exposed seamless travel option property
  • Exposed transform instances functionality for instanced static mesh component
  • Upgraded to .NET 5.0.6
  • Minor improvements

1.28

23 Apr 12:48
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1.28 Pre-release
Pre-release
  • Exposed game mode base functionality
  • Exposed pawn possession determination functionality
  • Fixed inconsistency of the transform structure across supported platforms
  • Improved strings encoding for non-English characters in debug functionality
  • Upgraded to .NET 5.0.5
  • Minor improvements

1.27

10 Feb 19:54
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1.27 Pre-release
Pre-release
  • Exposed pawn control rotation property for spring arm component
  • Fixed condition where managed code not executing if the level actor doesn't persist in the world
  • Upgraded to .NET 5.0.2
  • Migrated to MIT license

1.26

19 Oct 18:24
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1.26 Pre-release
Pre-release
  • Exposed post-process component
  • Exposed text render component
  • Exposed function for child actor obtainment of the child component
  • Exposed function for batch update instance transforms of the instanced static mesh component
  • Improved unit tests
  • Minor improvements

1.25

14 Oct 11:21
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1.25 Pre-release
Pre-release
  • Added support for cooperative unloading of dependencies with native libraries
  • Added support for deep profiling using external applications
  • Exposed asset registry functionality
  • Fixed Application.ProjectDirectory incorrect path in packaged builds
  • Renamed pawn control rotation matching properties
  • Improved runtime performance
  • Improved codebase and unit tests
  • Upgraded to .NET 5 RC2

1.24

10 Oct 23:47
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1.24 Pre-release
Pre-release
  • Exposed batched processing functionality of child actors and components
  • Exposed batched overlapping functionality for actors and components
  • Exposed batched world actors processing functionality
  • Exposed character landing event
  • Exposed pawn yaw, pitch, and roll control rotation matching functionality
  • Changed ObjectReference parameters to ActorReference and ComponentReference where appropriate
  • Fixed process termination caused by failed actor spawning with a custom name
  • Improved unit tests
  • Minor improvements

1.23

07 Oct 18:33
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1.23 Pre-release
Pre-release
  • Added 8-bit to 32-bit colors conversion functionality
  • Exposed hierarchical instanced static mesh component
  • Exposed player controller hit tracing functionality
  • Exposed VR functionality
  • Exposed font functionality
  • Fixed world cleanup conditions
  • Updated compatibility to 4.26.0
  • Improved unit tests
  • Minor improvements