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A collection of OpenGL filters that can be easily applied to an existing texture.

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glfc (OpenGL Filter Collection)

glfc is a collection of OpenGL filters that can be easily applied to an existing texture. Note that this project is still at early stage and may change the design pattern significantly.

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Development

The code is written in C++11 and the coding style strongly follows the Google C++ Style Guide. All commits must pass Google's cpplint tool. Verifying coding style can be easily done by running cclint on the project's root directory:

cclint --expanddir=recursive glfc/

License

glfc is licensed under Apache License 2.0. However, it also takes advantage of some other libraries. The full license list and credits and be found in the LICENSE file.

Copyright 2015 Ollix

 Licensed under the Apache License, Version 2.0 (the "License");
 you may not use this file except in compliance with the License.
 You may obtain a copy of the License at

     http://www.apache.org/licenses/LICENSE-2.0

 Unless required by applicable law or agreed to in writing, software
 distributed under the License is distributed on an "AS IS" BASIS,
 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 See the License for the specific language governing permissions and
 limitations under the License.

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A collection of OpenGL filters that can be easily applied to an existing texture.

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