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HTML/JS/CSS Games Repository

changelog:

Previous updates ### v1.0-alpha - created the base version (wip mrmine, clicker game)

v1.1-alpha

  • added major improvements to mr. mine
    • added a resource manager
    • fixed the gui
    • added a top gui
    • scrolling works now
    • gui & main sync is good

v1.2-alpha

  • updates resource rates (they scale with depth)
  • added a log system
  • fixed save data synchroniztion
  • minor bugfixes

v1.3-alpha

  • added a better log system

v1.4-alpha

  • fixed resource calculation
  • updated layer hardness equation to give a harder difficulty at first
  • added version verification

v1.4-alpha.2

  • added a file integrity script
  • minor bugfixes

v1.4-beta

  • first beta release!
  • minor bugfixes with gui
  • updates the save templates

v1.5-alpha

  • added 3 difficulty levels for layer hardness

v1.5-alpha.2

  • added a save writer file
  • added 5000+ lines for a sprite system (image to ascii)

v1.5-alpha.3

  • updated the save structure to use multiple layers of encryption
  • added some more sprites
  • updated filepaths
  • revamped mineral system to include the full 57 minerals and isotopes
  • filled in some missing mineral values

ws_v1.2-beta.1

  • installed axios and added a proxy service
  • resolved push errors

ws_v1.2-beta.2

  • update server
  • messages will now be routed through the node with the lowest latency. added latency monitoring and message batches for lower delay in messages. optimized the nodes and servers. the node and server control panels now have a graph of latency and the server control panel has an option to change the latency threshold for disconnecting a node (or routing requests through a different node).

ws_v1.2-beta.3

  • update server
  • fix public ip issue