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MMDLoader

MMDLoaderExample

(c) model : http://mikumikudance.wikia.com/wiki/Miku_Hatsune_(Lat) (c) motion: http://mmd.nomeu.org/thumbs/sm13622845

Simple MMD(PMD, VMD) loader in C++. MMDLoader is written in portable manner. No dependency except for C++ STL.

Usage

Simply copy mmd_*, pmd_* and vmd_* files to your project.

Code sample in quick

#include "pmd_reader.h"
#include "vmd_reader.h"
#include "mmd_scene.h"
#include "mmd_math.h"

PMDModel* model = NULL;
VMDAnimation* anim = NULL;
MMDScene* scene = NULL;

char* pmdmodel = "input.pmd";
char* vmdmodel = "input.vmd";

PMDReader pmdreader;
model = pmdreader.LoadFromFile(pmdmodel);
assert(model);

VMDReader vmdreader;
anim = vmdreader.LoadFromFile(vmdmodel);
assert(anim);

MMDScene* scene = new MMDScene();
scene->SetModel(model);
scene->AttachAnimation(anim);

Example

OpenGL(GLUT) example viewer is included(see viewer_main.cc).

Features

Supported

  • PMD model loading.
  • VMD motion loading.
  • Bone animation(IK).
  • Morph.

TODOs (Contributors welcome!)

  • Physics(Bullet)
    • W.I.P.

Compiling example

Here is the list of premake options.

--with-glm          : Use glm
--with-bullet       : Use Bullet physics(Set path to bullet in `premake4.lua`)
--with-euler-camera : Use Euler camera(Adds glm dependency)

Author

Syoyo Fujita(syoyo@lighttransport.com)

Contributor(s)

Jerry Chen(onlyuser@gmail.com) : glm, Bullet physics, Euler camera, split screen vr

License

3-clause BSD.

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Languages

  • C++ 94.6%
  • C 2.8%
  • Lua 2.6%