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Fix lime.ndll build on MinGW #1660
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I separated out some of the commits into #1661, because with those commits it's already possible to cross compile projects with mingw with a precompiled lime.ndll. |
I'm interested in testing this build! Could you offer any links to the new precompiled minGW version of lime.ndll? If not, I can look into building from source, but it might be a while. |
Hi sorry, I haven't uploaded the precompiled lime.ndll anywhere. Building from source isn't too complicated as long as you have mingw set up, when I have a look at this again I can try to provide some proper instructions for how to do this. I should have provided instructions originally in the PR, sorry. Once I have a look again I could probably upload a copy of the ndll here as well. Just a heads up, I managed to get things compiling but the build wasn't really working. When I tried to run a project with the mingw ndll there was no window showing up unfortunately. This will require more investigating to figure out what exactly is wrong. In the meantime I have just been building my actual project code with mingw (with #1661 and the git version of hxcpp) but using the regular Windows lime.ndlls instead of compiling my own mingw copy. |
I'll give that a try! Thanks again for all of the work you've put into this build. |
When trying compiling my app (with this library), I get an error: Do you know what I may have to do in order to get the windows.h header file to be included? I'm not sure if I haven't linked minGW or if it's otherwise not set up correctly. Edit: I used this guide to manually set some of my paths. I cannot compile to 32-bit (he |
When cross compiling from Linux, header names are case sensitive unlike on Windows.
This causes issues on mingw, and is no longer needed since openal now uses std::isfinite (c++11) instead of isfinite. kcat/openal-soft@3ae1c78
MinGW does not provide comsuppw
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Fixes some issues to allow compiling lime.ndll with MinGW.
I'm not too sure what the best way to deal with the System.cpp situation would be.