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Web Healer

A little game for the web inspired by healing raids and five man dungeons back in Azeroth. Who remembers Heal Rank 2?

A work in progress and happy to welcome new contributors.

Game concept & ideas

Random notes to keep for later.

  • Most spells trigger a global cooldown (GCD) of 1.5 seconds. During this time you cannot cast any other spells
  • Mana regen is paused for 2 seconds whenever a cast completes
  • Show combat stats once combat ends: Amount healed, Overhealing, Mana spent
  • Experience? Why?
  • Talents and talent points?
  • Spells
    • Renew
    • Dispel
    • Heal
    • Fast Heal
    • Shield
    • Vampiric Something

Development

This project used to have no build system, but I gave up. So now you npm run dev for a local development server.

Structure

It's a static HTML website that starts with index.html. It loads the src/main.ts script, which imports and starts everything. We can import the TypeScript file, because Vite is set up. This way we can use TS + npm packages freely.

graph TD
	www((webhealer.0sk.ar)) --> html{index.html}
	html -->|styles| css[index.css]
	html -->|third party| deps[vroum/*]
	html -->|scripts| js[src/main.ts]
	js --> loop[src/game-loop.ts]

The game uses the vroum (https://gitlab.com/jfalxa/vroum library). Vroum helps organize everything in a tree structure of Nodes along with schedulable Tasks that run on a requestAnimationFrame loop.

To make it easier to write HTML element with JavaScript, we use https://github.com/WebReflection/uhtml.

graph TD
	WebHealer --> |starts| Loop --> |144fps| Update
	Update --> |requestAnimationFrame| Loop
	Update --> |sets| State((State))
	Update --> |calls| Render --> HTML --> |DOM Events| Actions

	Actions --> Scheduler
	Scheduler --> |next frame| State
	Scheduler --> |timed| State

	State --> |is fed to| Render

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A little game for the web inspired by healing raids and five man dungeons back in Azeroth. Who remembers Heal Rank 2?

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