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name = 'Heal'
cost = 100 // so it is "appealing" in cost, still long enough to be annoying, and heals quite efficienyly
heal = 675
delay = 3000
name = 'Flash Heal'
cost = 380 // still cost quite a lot compared to greater heal
heal = 900 // heal is okay
delay = 1000 // goes realy quick
name = 'Greater Heal'
cost = 710
heal = 2100
delay = 3000
name = 'Renew'
cost = 450
heal = 970
delay = 0 // instant cast
repeat = 5
interval = 1500 // quicker to pop, so more visible the effect
Also where is the "cooldown time" in this data? Could be cool to have it the same place.
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