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Balance updates for spells #16

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oskarrough opened this issue Mar 11, 2023 · 2 comments
Open

Balance updates for spells #16

oskarrough opened this issue Mar 11, 2023 · 2 comments

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@oskarrough
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@4www
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4www commented Mar 11, 2023

Source: https://github.com/oskarrough/webhealer/blob/main/src/nodes/spells.ts

name = 'Heal' 
cost = 295
heal = 675
delay = 3000

name = 'Flash Heal'
cost = 380
heal = 900
delay = 1500

name = 'Greater Heal'
cost = 710
heal = 2100
delay = 3000

name = 'Renew'
cost = 450
heal = 970
delay = 0
repeat = 5
interval = 3000

@4www
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4www commented Mar 11, 2023

Maybe:

name = 'Heal' 
cost = 100 // so it is "appealing" in cost, still long enough to be annoying, and heals quite efficienyly
heal = 675
delay = 3000

name = 'Flash Heal'
cost = 380  // still cost quite a lot compared to greater heal
heal = 900 // heal is okay
delay = 1000 // goes realy quick

name = 'Greater Heal'
cost = 710
heal = 2100
delay = 3000

name = 'Renew'
cost = 450
heal = 970
delay = 0 // instant cast
repeat = 5
interval = 1500 // quicker to pop, so more visible the effect

Also where is the "cooldown time" in this data? Could be cool to have it the same place.

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