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fix: accurate Max Texture check #10538

Merged
merged 3 commits into from
May 17, 2024
Merged

fix: accurate Max Texture check #10538

merged 3 commits into from
May 17, 2024

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GoodBoyDigital
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@GoodBoyDigital GoodBoyDigital commented May 15, 2024

Description of change

MAX_TEXTURES is now set by the GPU. WE do. alittle WebGL check to see how many textures it can support. This also happens for WebGPU. The reason we do a WebGL check is so that we don't need to create a promise and await the result. This keeps the code a lot simpler :D

Pre-Merge Checklist
  • Documentation is changed or added
  • Lint process passed (npm run lint)
  • Tests passed (npm run test)

fixes #10452
and possibly #10535

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korbit-ai bot commented May 15, 2024

My review is in progress 📖 - I will have feedback for you in a few minutes!

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I have reviewed your code and did not find any issues!


Please note that I can make mistakes, and you should still encourage your team to review your code as well.

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Your PR title doesn't match the required format. The title should be in this format:

chore: update Text docs
fix: text not rendering
feat: add new feature to Text
breaking: remove Text#resolution 

@Zyie Zyie changed the title Do a more accurate Max Texture check fix: accurate Max Texture check May 17, 2024
@Zyie Zyie added ✅ Ready To Merge Helpful when issues are in the queue waiting to get merged. This means the PR is completed and has t v8 labels May 17, 2024
@Zyie Zyie added this pull request to the merge queue May 17, 2024
Merged via the queue into dev with commit 175c458 May 17, 2024
5 of 6 checks passed
@Zyie Zyie deleted the chore/max-textures-fix branch May 17, 2024 12:06
@gabrielecirulli
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Please note this PR breaks worker support: #10546

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Successfully merging this pull request may close these issues.

Bug: Pixi 8 - WebGL: INVALID_ENUM: activeTexture: texture unit out of range
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