Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add methods to construct p5.Geometry from other p5 drawing functions #6287

Merged
merged 12 commits into from Aug 2, 2023

Conversation

davepagurek
Copy link
Contributor

@davepagurek davepagurek commented Jul 25, 2023

Resolves #5393

Changes

This adds two constructs that can be used to save drawing commands to a p5.Geometry: beginGeometry()/endGeometry(), and buildGeometry(callback).

Here's an example using buildGeometry:
image
Live: https://editor.p5js.org/davepagurek/sketches/7pbF9zxer

Another example testing some different shape modes and begin/endGeometry:
image
Live: https://editor.p5js.org/davepagurek/sketches/-MAJP6SWM

This also fixes a bug in the p5.Matrix 3x3 functions, as it was assuming a row-major order of indices rather than column-major, which is what the 4x4 matrix uses.

Future work

  • Maybe use WebGL2 transform feedback instead of doing the transformation flattening on the CPU?
  • This opens up the possibility of adding stuff like CSG, swept surfaces, etc without tanking performance

PR Checklist

  • npm run lint passes
  • [Inline documentation] is included / updated
  • [Unit tests] are included / updated

* makeTree();
* }
*
* function makeTree() {
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

It's a cool example, but it requires a user to know about recursion. Is there a simpler way to demonstrate the feature?

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I'm going to replace it with a bunch of spheres in a Gaussian distribution cloud, just using a loop instead of recursion: https://editor.p5js.org/davepagurek/sketches/bxXK1bLVp

/**
* Starts creating a new p5.Geometry.
*/
beginGeometry() {
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Can we update the inline docs here with the same text as in the GeometryBuilder file?

@@ -144,4 +144,110 @@ suite('p5.Geometry', function() {
assert.equal(geom._addJoin.callCount, 0);
});
});

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Should we test that a variety of materials also still work correctly with the builder?

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This one is a little weird for now because although we support per-vertex fills, we don't yet have support for per-vertex ambientMaterial, specularMaterial, etc. So right now, we can't fully support all material properties, and one would have to make a separate model for each one (similar to how something from loadModel only has global material settings.) I'm not sure just yet what the right way to add support would be, maybe making those properties be optionally per-vertex too, or is that too confusing? In any case, this bit seems like something that probably should be a follow up issue with some discussion first

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think if the resulting geometry is limited to only being able to use a single material (which probably makes sense), we should note that in the documentation. I'm fine with that limitation and don't think there'd be an easy or scalable way around that anyway.

But even in the case of a single material on the geometry, lets just double check that all the prefab materials (specular, ambient, etc...) are working correctly.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Good call, I added a test and noticed an issue! Previously, all fills were getting stored in vertexColors, which override the fill() set before drawing the geometry with model(). We don't have a good way of optionally saying "ignore the vertex colors for this draw" so for now I've added some code to not store the vertex colors if every vertex is the same color.

@aferriss
Copy link
Contributor

Really exciting feature, thanks for putting this together! I also think the solution presented feels simple and easy to understand, but educating users about the existence of this feature and when they should use it seems like an important piece of making it accessible. Part of that will be demonstrating some different use cases, whether that's point clouds, particles, fractals, or whatever else.

It would be good to validate that this is in fact faster than current p5 implementations as well.

Since it's a fairly large PR I think it'd be good to get more eyes here as well. Maybe @aceslowman @kjhollen or @stalgiag can take a look if anyone has time!

@davepagurek
Copy link
Contributor Author

Here's a performance test for with/without geometry: https://editor.p5js.org/davepagurek/sketches/sgQP9AYzs

The build here includes the current PR, the just-merged one adding contour support, and the line perf improvements in #6230 to give the no-geometry baseline as favourable odds as I can. I get 60fps using geometry, and 16fps without.

@davepagurek
Copy link
Contributor Author

educating users about the existence of this feature and when they should use it seems like an important piece of making it accessible.

Agreed, I was thinking of editing this tutorial https://p5js.org/learn/getting-started-in-webgl-custom-geometry.html and maybe adding a new example to the p5 site too. I could also add more reference examples maybe? e.g. keep the simpler example with the spheres, but add an additional example with the tree again if that would be helpful?

@aceslowman
Copy link
Contributor

educating users about the existence of this feature and when they should use it seems like an important piece of making it accessible.

Agreed, I was thinking of editing this tutorial https://p5js.org/learn/getting-started-in-webgl-custom-geometry.html and maybe adding a new example to the p5 site too. I could also add more reference examples maybe? e.g. keep the simpler example with the spheres, but add an additional example with the tree again if that would be helpful?

I think editing that tutorial would be a great idea, I'm interested in these new methods so I'll try to experiment with it some over this next week.

@kjhollen
Copy link
Member

hey folks, thanks for tagging me on this. I don't think I'll have capacity to do a thorough review in the next few weeks and I don't want to hold things up. @davepagurek @aferriss I think if you're both happy with where things are, we can go ahead and merge this!

@aferriss
Copy link
Contributor

aferriss commented Aug 2, 2023

Here's a performance test for with/without geometry: https://editor.p5js.org/davepagurek/sketches/sgQP9AYzs

Thanks for including this. Weirdly on my machine I'm not seeing any difference in fps between the two modes using an intel mac with chrome, but I do see the difference in speeds when using firefox (60fps and 9 fps) and safari (30-40fps and 7-8 fps). Any idea what could be accounting for that?

Agree that updating the learn page would be ideal, but don't think it's blocking for this PR

@davepagurek
Copy link
Contributor Author

Weirdly on my machine I'm not seeing any difference in fps between the two modes using an intel mac with chrome, but I do see the difference in speeds when using firefox (60fps and 9 fps) and safari (30-40fps and 7-8 fps). Any idea what could be accounting for that?

Interesting, on Chrome on my M1 mac, it goes from 20fps to 60. I think it depends how fast the machine can send data from the CPU to the GPU -- if doing that is slow, then p5.Geometry will have a big speedup since it doesn't need to send that data every frame. (That's also part of the logic behind no longer checking the backface culling state in #6230, since that check is pretty slow on some hardware and browser combinations.) If it's already reasonably fast, then this probably makes less of a difference. I'm not sure why there would be so much of a difference between Chrome and Firefox/Safari though!

Agree that updating the learn page would be ideal, but don't think it's blocking for this PR

I'll make an issue on the p5.js-website repo for this.

@davepagurek davepagurek merged commit b677a33 into processing:main Aug 2, 2023
3 checks passed
@davepagurek davepagurek deleted the build-geometry branch August 2, 2023 22:23
AmrikSD pushed a commit to Potato-Blood/pogo that referenced this pull request Nov 10, 2023
This PR contains the following updates:

| Package | Type | Update | Change |
|---|---|---|---|
| [p5](https://togithub.com/processing/p5.js) | devDependencies | minor
| [`1.7.0` -> `1.8.0`](https://renovatebot.com/diffs/npm/p5/1.7.0/1.8.0)
|
|
[@types/p5](https://togithub.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/p5)
([source](https://togithub.com/DefinitelyTyped/DefinitelyTyped)) |
devDependencies | patch | [`1.7.0` ->
`1.7.3`](https://renovatebot.com/diffs/npm/@types%2fp5/1.7.0/1.7.3) |

---

### Release Notes

<details>
<summary>processing/p5.js (p5)</summary>

###
[`v1.8.0`](https://togithub.com/processing/p5.js/releases/tag/v1.8.0)

[Compare
Source](https://togithub.com/processing/p5.js/compare/v1.7.0...v1.8.0)

<!-- Release notes generated using configuration in .github/release.yml
at v1.8.0 -->

#### What's Changed 🎊

##### WebGL

In this release, p5.js added some new WebGL mode tools. Filters now run
in shaders for extra speed, and you can now run custom filter shaders,
even on 2D canvases. You can now cut holes in shapes with
`beginContour()` and apply vector masks with `beginClip()`. You can
reuse shapes more efficiently with `buildGeometry()` and instanced
rendering. Finally, we have also fixed a number of bugs. *- Summary
written by [@&#8203;davepagurek](https://togithub.com/davepagurek) ✨*

- Add support for beginContour() and endContour() in Webgl mode by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6297
- Fix stroke rendering when drawing to framebuffers by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6304
- Adds createFilterShader() and custom shader support to the webGL
filter() function by
[@&#8203;wong-justin](https://togithub.com/wong-justin) in
[processing/p5.js#6237
- Fix WebGL text not rendering when rotated 90 degrees by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6316
- Fix reading between nested active framebuffers by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6314
- Add methods to construct p5.Geometry from other p5 drawing functions
by [@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6287
- Handle missing exact edge vertices in buildGeometry by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6320
- Fix strokes on framebuffers with different aspect ratios by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6339
- Fix freed geometry leaving attributes in a broken state by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6323
- Improve performance of line rendering by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6230
- Add support for webGL instancing by
[@&#8203;RandomGamingDev](https://togithub.com/RandomGamingDev) in
[processing/p5.js#6276
- Add shaders for filter() constants, and use them by default in P2D by
[@&#8203;wong-justin](https://togithub.com/wong-justin) in
[processing/p5.js#6324
- Fix clip() on both the main canvas and framebuffers by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6376
- fixed texture filtering bug in p5.Framebuffer by
[@&#8203;KeyboardSounds](https://togithub.com/KeyboardSounds) in
[processing/p5.js#6420
- Fix clear() on framebuffers on Intel macs by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6429
- Fix textureMode(IMAGE) + beginShape(TESS) by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6366
- fixed issue
[#&#8203;6440](https://togithub.com/processing/p5.js/issues/6440) by
[@&#8203;Gaurav-1306](https://togithub.com/Gaurav-1306) in
[processing/p5.js#6446
- Erode, dilate, threshold shader filters match closer to CPU filters by
[@&#8203;wong-justin](https://togithub.com/wong-justin) in
[processing/p5.js#6405
- Update WebGL blur filter to match CPU blur more by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6460
- Fix camera flipping on framebuffers between push/pop calls by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6471
- Setuniform by [@&#8203;Gaurav-1306](https://togithub.com/Gaurav-1306)
in
[processing/p5.js#6474
- resolved issue
[#&#8203;6399](https://togithub.com/processing/p5.js/issues/6399) by
[@&#8203;Gaurav-1306](https://togithub.com/Gaurav-1306) in
[processing/p5.js#6480
- Auto-bind filter shaders to the filter graphic by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6482
- new PR for issue
[#&#8203;6383](https://togithub.com/processing/p5.js/issues/6383)(Problem
for diagonal) by
[@&#8203;perminder-17](https://togithub.com/perminder-17) in
[processing/p5.js#6488

##### Friendly Error System (FES)

- Add Hindi translation to FES by
[@&#8203;Ayush23Dash](https://togithub.com/Ayush23Dash) in
[processing/p5.js#6272
- Re-worded lines 413 and 446 of FES Developer Notes by
[@&#8203;OnexiMedina](https://togithub.com/OnexiMedina) in
[processing/p5.js#6307
- Reference FES Contributor Docs inside FES Directory along with a
diagram to understand usages of FES functions by
[@&#8203;Ayush23Dash](https://togithub.com/Ayush23Dash) in
[processing/p5.js#6335
- Fixed typing errors in fes_core.js documentation by
[@&#8203;Garima3110](https://togithub.com/Garima3110) in
[processing/p5.js#6478
- Update friendly_error_system.md by
[@&#8203;Garima3110](https://togithub.com/Garima3110) in
[processing/p5.js#6481
- Update fes_reference_dev_notes.md by
[@&#8203;Garima3110](https://togithub.com/Garima3110) in
[processing/p5.js#6486

##### Reference Documentation Update

We updated a group of p5.js Reference pages as part of 2023 Season of
Docs (SoD) program, with a goal to make them more accessible and
beginner-friendly. Thanks to the SoD technical writer
[@&#8203;nickmcintyre](https://togithub.com/nickmcintyre) ✨.

- Edit docs for math functions by
[@&#8203;nickmcintyre](https://togithub.com/nickmcintyre) in
[processing/p5.js#6281
- docs(typography): fix typos in example for textFont by
[@&#8203;meezwhite](https://togithub.com/meezwhite) in
[processing/p5.js#6401
- Edit docs for p5.Vector by
[@&#8203;nickmcintyre](https://togithub.com/nickmcintyre) in
[processing/p5.js#6340
- Edit docs for pixels functions by
[@&#8203;nickmcintyre](https://togithub.com/nickmcintyre) in
[processing/p5.js#6390
- Edit docs for loading & displaying images by
[@&#8203;nickmcintyre](https://togithub.com/nickmcintyre) in
[processing/p5.js#6425
- Update docs for p5.Image by
[@&#8203;nickmcintyre](https://togithub.com/nickmcintyre) in
[processing/p5.js#6434
- Edit docs for p5.Font by
[@&#8203;nickmcintyre](https://togithub.com/nickmcintyre) in
[processing/p5.js#6453
- Edit docs for image by
[@&#8203;nickmcintyre](https://togithub.com/nickmcintyre) in
[processing/p5.js#6424
- Edit docs for typography load and display by
[@&#8203;nickmcintyre](https://togithub.com/nickmcintyre) in
[processing/p5.js#6450

##### Google Summer of Code (GSoC) 2023 Wrap up

- 🌸 Added GSoC wrap up! by
[@&#8203;dewanshDT](https://togithub.com/dewanshDT) in
[processing/p5.js#6403
- Gsoc 23 Wrapup post by
[@&#8203;Ayush23Dash](https://togithub.com/Ayush23Dash) in
[processing/p5.js#6415
- add GSoC'23 wrapup post for Justin Wong by
[@&#8203;wong-justin](https://togithub.com/wong-justin) in
[processing/p5.js#6418
- Create lichlyter_gsoc\_2023.md by
[@&#8203;katlich112358](https://togithub.com/katlich112358) in
[processing/p5.js#6455
- Create munusshih_gsoc\_2023.md by
[@&#8203;munusshih](https://togithub.com/munusshih) in
[processing/p5.js#6461

##### Other Code Update

- Ask to disable printing when print() called with no arguments by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6253
- fix textWidth() and textToPoints() by
[@&#8203;munusshih](https://togithub.com/munusshih) in
[processing/p5.js#6184
- Fix issue where nf with 0 'right' parameter returns undefined in
string by [@&#8203;limzykenneth](https://togithub.com/limzykenneth) in
[processing/p5.js#6291
- Update environment.js with fix for frameRate description by
[@&#8203;quinton-ashley](https://togithub.com/quinton-ashley) in
[processing/p5.js#6269
- Implement clip() to shapes by
[@&#8203;davepagurek](https://togithub.com/davepagurek) in
[processing/p5.js#6306
- Clarified workflow for contributing documentation by
[@&#8203;thatguyseven](https://togithub.com/thatguyseven) in
[processing/p5.js#6312
- Clears MediaElement canvas at the beginning of every frame by
[@&#8203;donaldzhu](https://togithub.com/donaldzhu) in
[processing/p5.js#6309
- Clean up gruntfile release related steps by
[@&#8203;Qianqianye](https://togithub.com/Qianqianye) in
[processing/p5.js#6321
- fix-return-type by
[@&#8203;asukaminato0721](https://togithub.com/asukaminato0721) in
[processing/p5.js#6326
- fix HALF_FLOAT by
[@&#8203;asukaminato0721](https://togithub.com/asukaminato0721) in
[processing/p5.js#6330
- Added .gitattributes to Increase compatability with Window users and
line endings by [@&#8203;SilasVM](https://togithub.com/SilasVM) in
[processing/p5.js#6317
- update all contributors setup by
[@&#8203;gr2m](https://togithub.com/gr2m) in
[processing/p5.js#6341
- refine canvas' type by
[@&#8203;asukaminato0721](https://togithub.com/asukaminato0721) in
[processing/p5.js#6328
- MouseEvent, WheelEvent and KeyboardEvent type by
[@&#8203;asukaminato0721](https://togithub.com/asukaminato0721) in
[processing/p5.js#6329
- fixed-wrong-capture-size-and-freeze-issue by
[@&#8203;Prateek93a](https://togithub.com/Prateek93a) in
[processing/p5.js#5159
- add more event type by
[@&#8203;asukaminato0721](https://togithub.com/asukaminato0721) in
[processing/p5.js#6379
- Main by [@&#8203;j-adel](https://togithub.com/j-adel) in
[processing/p5.js#6374
- Update labeler Github Action by
[@&#8203;stampyzfanz](https://togithub.com/stampyzfanz) in
[processing/p5.js#6395
- add unregisterMethod function by
[@&#8203;capGoblin](https://togithub.com/capGoblin) in
[processing/p5.js#6426
- add before/after preload and setup by
[@&#8203;capGoblin](https://togithub.com/capGoblin) in
[processing/p5.js#6433
- Fix: Misleading error message when NaN passed by
[@&#8203;capGoblin](https://togithub.com/capGoblin) in
[processing/p5.js#6464
- Support pixel density on p5.Image (fixes issue
[#&#8203;6114](https://togithub.com/processing/p5.js/issues/6114)) by
[@&#8203;Gaurav-1306](https://togithub.com/Gaurav-1306) in
[processing/p5.js#6447
- Fix orphan canvas when sketch is removed before canvas creation by
[@&#8203;limzykenneth](https://togithub.com/limzykenneth) in
[processing/p5.js#6355

##### Other Documentation Update

- Fixed GitHub capitalization typo in contributor_docs by
[@&#8203;SilasVM](https://togithub.com/SilasVM) in
[processing/p5.js#6284
- Fixing typo in "What are issues?" by
[@&#8203;snwarner22](https://togithub.com/snwarner22) in
[processing/p5.js#6288
- Fixed GitHub spelling in CONTRIBUTING.md by
[@&#8203;SilasVM](https://togithub.com/SilasVM) in
[processing/p5.js#6295
- Fixed grammatical errors in contributor_guidelines.md by
[@&#8203;thatguyseven](https://togithub.com/thatguyseven) in
[processing/p5.js#6296
- Update documentation_style_guide.md with new guideline by
[@&#8203;zelf0](https://togithub.com/zelf0) in
[processing/p5.js#6334
- add missing code contributors to all contributors in README and
`.all-contributors.rc` file by [@&#8203;gr2m](https://togithub.com/gr2m)
in
[processing/p5.js#6349
- docs(all-contributors): remove
[@&#8203;stellartux](https://togithub.com/stellartux) as requested by
[@&#8203;gr2m](https://togithub.com/gr2m) in
[processing/p5.js#6368
- docs(src/utilities): Use `describe()` instead of `@alt` by
[@&#8203;Zearin](https://togithub.com/Zearin) in
[processing/p5.js#5598
- Fix typo in export path to fix dev mode by
[@&#8203;mykongee](https://togithub.com/mykongee) in
[processing/p5.js#6373
- Improve Readme for future Contributors to codebase by
[@&#8203;Ayush23Dash](https://togithub.com/Ayush23Dash) in
[processing/p5.js#6260
- Fixed mousePressed() Example Error by
[@&#8203;Utkarsh3128](https://togithub.com/Utkarsh3128) in
[processing/p5.js#6413
- Update README.md by
[@&#8203;katlich112358](https://togithub.com/katlich112358) in
[processing/p5.js#6458
- Fixed typing errors in validate_params.js file's documentation by
[@&#8203;Garima3110](https://togithub.com/Garima3110) in
[processing/p5.js#6473
- typo and unused variable from core by
[@&#8203;benschac](https://togithub.com/benschac) in
[processing/p5.js#6476

#### New Contributors 💗

- [@&#8203;munusshih](https://togithub.com/munusshih) made their first
contribution in
[processing/p5.js#6184
- [@&#8203;SilasVM](https://togithub.com/SilasVM) made their first
contribution in
[processing/p5.js#6284
- [@&#8203;snwarner22](https://togithub.com/snwarner22) made their first
contribution in
[processing/p5.js#6288
- [@&#8203;thatguyseven](https://togithub.com/thatguyseven) made their
first contribution in
[processing/p5.js#6296
- [@&#8203;OnexiMedina](https://togithub.com/OnexiMedina) made their
first contribution in
[processing/p5.js#6307
- [@&#8203;donaldzhu](https://togithub.com/donaldzhu) made their first
contribution in
[processing/p5.js#6309
- [@&#8203;gr2m](https://togithub.com/gr2m) made their first
contribution in
[processing/p5.js#6341
- [@&#8203;RandomGamingDev](https://togithub.com/RandomGamingDev) made
their first contribution in
[processing/p5.js#6276
- [@&#8203;mykongee](https://togithub.com/mykongee) made their first
contribution in
[processing/p5.js#6373
- [@&#8203;j-adel](https://togithub.com/j-adel) made their first
contribution in
[processing/p5.js#6374
- [@&#8203;meezwhite](https://togithub.com/meezwhite) made their first
contribution in
[processing/p5.js#6401
- [@&#8203;dewanshDT](https://togithub.com/dewanshDT) made their first
contribution in
[processing/p5.js#6403
- [@&#8203;Utkarsh3128](https://togithub.com/Utkarsh3128) made their
first contribution in
[processing/p5.js#6413
- [@&#8203;KeyboardSounds](https://togithub.com/KeyboardSounds) made
their first contribution in
[processing/p5.js#6420
- [@&#8203;capGoblin](https://togithub.com/capGoblin) made their first
contribution in
[processing/p5.js#6426
- [@&#8203;Gaurav-1306](https://togithub.com/Gaurav-1306) made their
first contribution in
[processing/p5.js#6446
- [@&#8203;katlich112358](https://togithub.com/katlich112358) made their
first contribution in
[processing/p5.js#6455
- [@&#8203;Garima3110](https://togithub.com/Garima3110) made their first
contribution in
[processing/p5.js#6473
- [@&#8203;benschac](https://togithub.com/benschac) made their first
contribution in
[processing/p5.js#6476
- [@&#8203;perminder-17](https://togithub.com/perminder-17) made their
first contribution in
[processing/p5.js#6488
- [@&#8203;lakshay451](https://togithub.com/lakshay451) made their first
contribution in
[processing/p5.js#6493

**Full Changelog**:
processing/p5.js@v1.7.0...v1.8.0

</details>

---

### Configuration

📅 **Schedule**: Branch creation - At any time (no schedule defined),
Automerge - At any time (no schedule defined).

🚦 **Automerge**: Disabled by config. Please merge this manually once you
are satisfied.

♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about these
updates again.

---

- [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check
this box

---

This PR has been generated by [Renovate
Bot](https://togithub.com/renovatebot/renovate).

<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzNy4yMS4wIiwidXBkYXRlZEluVmVyIjoiMzcuMzUuMiIsInRhcmdldEJyYW5jaCI6Im1haW4ifQ==-->

Co-authored-by: Renovate Bot <bot@renovateapp.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

The ability to construct custom p5.Geometry using existing modeling commands.
4 participants