Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix(page): Page.createIsolatedWorld error catching has been added #7848

Merged
merged 11 commits into from Mar 2, 2022
2 changes: 1 addition & 1 deletion src/common/FrameManager.ts
Expand Up @@ -398,7 +398,7 @@ export class FrameManager extends EventEmitter {
frameId: frame._id,
worldName: name,
grantUniveralAccess: true,
})
}).catch(console.error)

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Earlier this was

Suggested change
}).catch(console.error)
}).catch(debugError)

imported with import {debugError} from './helper';. Should it be the debugError instead?

(For some reason it got removed in 4d9dc8c)

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

👍

Looks good now

)
);
}
Expand Down