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My workspace to create scripts for the BitBurner game.

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rakeshta/BitBurber-Play

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Extension Recommendations

vscode-bitburner-connector (vscode extension marketplace) to upload your files into the game

vscode-eslint to use live linting in editor

auto-snippet to automate inserting the file template in .vscode/snippets.code-snippets

There is a workspace file in .vscode which contains the recommended settings for all of these

Dependencies

Node.js required for compiling typescript and installing dependencies

Installation

git clone https://github.com/bitburner-official/vscode-template
npm install
npm run defs

How to use this template

Write all your typescript source code in the /src directory

To autocompile as you save, run npm run watch in a terminal

To update your Netscript Definitions, run npm run defs in a terminal

Press F1 and Select Bitburner: Enable File Watcher to enable auto uploading to the game

If you run watcher.js in game, the game will automatically detect file changes and restart the associated scripts

Imports

To ensure both the game and typescript have no issues with import paths, your import statements should follow a few formatting rules:

  • Paths must be absolute from the root of src/, which will be equivalent to the root directory of your home drive
  • Paths must contain no leading slash
  • Paths must end with no file extension

Examples:

To import helperFunction from the file helpers.ts located in the directory src/lib/:

import { helperFunction } from 'lib/helpers'

To import all functions from the file helpers.ts located in the src/lib/ directory as the namespace helpers:

import * as helpers from 'lib/helpers'

To import someFunction from the file main.ts located in the src/ directory:

import { someFunction } from 'main'

Deugging

For debugging bitburner on Steam you will need to enable a remote debugging port. This can be done by rightclicking bitburner in your Steam library and selecting properties. There you need to add --remote-debugging-port=9222 [Thanks @DarkMio]

When debugging you see errors like the following:

Could not read source map for file:///path/to/Steam/steamapps/common/Bitburner/resources/app/dist/ext/monaco-editor/min/vs/editor/editor.main.js: ENOENT: no such file or directory, open '/path/to/Steam/steamapps/common/Bitburner/resources/app/dist/ext/monaco-editor/min/vs/editor/editor.main.js.map'

These errors are to be expected, they are referring to the game's files and the game does not come packaged with sourcemaps.

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My workspace to create scripts for the BitBurner game.

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