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spleeter-wrapper

Spleeter is a library that uses AI/ML to extract distinct sounds/instruments (called stems) from an audio file. It is intended to be used to separate vocals and instruments in a song. But it can also be used to extract only the voice from a noisy background in an audio recording (for example a lecture).

spleeter-wrapper is a bash shell/terminal script for using Spleeter with audio files of any length, and with limited RAM and HDD space. This is especially important for long (1-2 hour) audio recordings. It also gives the option to decide what codec to use for processing, to control HDD usage vs lossy/lossless encoding.

spleeter-wrapper.sh originated in a discussion on the official spleeter repository, and was previously called separate-overlap.sh.

Example usages

Use either command in your terminal:

bash spleeter-wrapper.sh --help
bash spleeter-wrapper.sh filename.mp3
bash spleeter-wrapper.sh filename.wma --stems 5 --process_codec WAV

Defaults

  • --stems 2
  • --process_codec M4A

These options are supplied by default, so if wanting these, no options need to be supplied.

You might want to use --process_codec WAV if you want to preserve lossless output from Spleeter, at the expense of needing much more HDD space during processing.

Regardless, the final output files will be returned in the same codec/extension as the audio file input to the script. If you send filename.mp3 in, you get vocals.mp3 etc. out.

You might not care about preserving a lossless compression during processing, but still want the output file in WAV. Maybe for further processing in tools such as Audacity. If so, then it is recommended to use M4A during processing, but simply convert the output file afterwards, by running ffmpeg -i vocals.mp3 vocals.wav. To avoid having to use WAV as the --process_codec, which would take extra time, and could take a lot of HDD space.

Run time

One example: A 2 hour audio file took about 25 min to process, using 2 stems and M4A as the process codec. The file was originally 31 MB in WMA format, and each stem ('vocals', etc.) was returned as a 130.6 MB file in WMA format. Taking about 260 MB disk space as the end result (after the system cache was cleared). During processing, however, the script consumed about 800 MB disk space.

In another case, with the same settings, a 1 hour clip took 15 min to process.

How spleeter-wrapper works

  • Splits the original file, runs Spleeter on the parts, then joins/concatenates the parts.
  • Removes the padding that Spleeter adds to each part, which would otherwise be heard as cracks in the joined output audio file.

Why does spleeter add the padding/cracks?

"Spleeter is adding a tiny padding after each output stem file, what makes a small gap when stitching back the 30's chunks in one single stem" deezer/spleeter#437 (comment)

"The padding is unavoidable, due to a strange behavior of the STFT of tensorflow that spleeter uses but does not compensate for." deezer/spleeter#437 (comment)

The padding/cracks are the reason the overlap correction in this script is needed.

The processing steps

You can feed an audio file of any length into the script and the whole process is not going to eat more than 2GB RAM. I think for me [Amaury] it was around 1.6GB.

How it works:

  1. Split the audio file into 30s parts.
  2. Process them all with spleeter.
  3. Join the resulting stem-parts to the full-length stems.
  4. Split the audio file again into 30s parts but with the first part being only 15s long.
  5. Process them again with spleeter.
  6. Join the results to full-length stems again.
  7. Replace 3s around every crack in the first stems with the respective 3 seconds from the second stems.
  8. Clean up.

Downside:

  1. Processes the audio twice with spleeter.
  2. The result is not 100% accurate: on a 3m30s track the stems were around 200ms too long. I am not sure about what exactly caused the 200ms error for me. I was suspecting ffmpeg being inaccurate when splitting and joining, but I don't really know. Anyway, the resulting stems are totally acceptable.

deezer/spleeter#391 (comment)

Details on the overlap correction

Basically, it needs to process the input audio twice but with the second processing doing one 15 seconds chunk, and then again 30s chunks for the rest. Then it takes 3s around the crack in the first processing from the second one, and puts everything back together. It's probably not ideal but maybe someone will have a good idea how to make it better.

Stem separation (--stems)

Example: bash spleeter-wrapper --stems 4

  • 2 stems gives output: vocals / accompaniment
  • 4 stems gives output: vocals / drums / bass / other
  • 5 stems gives output: vocals / drums / bass / piano / other

Internal processing codecs supported (--process_codec)

  • spleeter-wrapper.sh --process_codec allows you to specify what codec the script should use internally, to control HDD usage vs lossy/lossless encoding. The script will then set spleeter to output each of the parts/segments in this codec, and also use the same codec when joining them.
  • Use spleeter separate -h to see currently available codecs.
  • It supports WAV, MP3 and M4A for the internal processing.
  • It is set to WAV by default. To preserve lossless processing and backwards compatibility. At the cost of more hard disk usage during processing.
  • So running with --process_codec M4A is recommended. Even though it is a lossy codec, it has good quality, and the difference would most often be inaudible.
  • You can still use spleeter-wrapper.sh -f <file> with any file extension (codec) that ffmpeg supports. Regardless of the internal process_codec used, the final output file will be converted to the same codec/extension that the input file had.

--process_codec will set SPLEETER_OUT_EXT which is the file extension used during processing.

Disk space considerations: Beware of WAV

Disk space usage, at most = Size of original file * amount of stems * 2 (since -30 and -offsets) * 2 (under joinAllStems() when splitting into 1s clips).

Example:

  • 2h audio file of any format, but which would take 669 MB when in WAV.
  • Then with 5 stems it would take 669 * 5 * 2 * 2 = 13380 MB = 13.38 GB disk space during processing.

So using M4A as the process codec is recommended. It reduces disk space usage to a minimum. Also don't run with more stems than you need, to save time and space.

Intentional limitations and considerations

Spleeter itself supports outputting either: WAV, MP3, OGG, M4A, WMA, FLAC. In theory, when this script splits the audio file into parts, spleeter could output the parts in either of these codecs. But this script has disabled using WMA, FLAC, and OGG as intermediate formats during processing, for the following reasons:

  • WMA and FLAC: Could be concatenated by using ffmpeg with complex_filter. But would require extra func with 15-30 extra lines of code to maintain. See the alt_concat_to_support_processing_with_wma_and_flac branch, for a solution that works, but at the cost of being much slower, esp. on long audio files. When processing the 1s parts it would take ~1s to concat every part, times the nr of stems, making it infeasible for long audio clips (1-2h).
  • WMA: Normal concat would leave gaps. For lossy compression, M4A is just as good as WMA. So might as well use M4A internally for processing and concatenation.
  • FLAC: Normal concat will only play the first 35s of clip (possibly due to the fragment file headers not being stripped). The disk space usage with FLAC would be less than WAV, but M4A is even better, albeit lossy. FLAC could be useful if wanting optimal disk space usage with a lossless compression (while avoiding WAV).
  • OGG: To use it Spleeter requires libvorbis codec installed locally, which is not installed with ffmpeg by default. Must also be concated with ffmpeg's concat: protocol to avoid unknown keyword 'OggS' and Invalid data found when processing input errors. It will still give failed to create or replace stream error(s) undeway, but the output sounds intact.

The above only concerns internal processing in spleeter-wrapper. It can still handle input files in all codecs that ffmpeg can handle - including WAV, MP3, OGG, M4A, WMA, FLAC - and will output to the same format as the input file.

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A script for using spleeter with audio of any length and with limited RAM

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