Skip to content
View richardbiely's full-sized avatar
:octocat:
:octocat:
Block or Report

Block or report richardbiely

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
richardbiely/README.md

gaia-ecs-logo

Hi everyone :)

I am a former senior programmer at Bohemia Interactive, where I was responsible for the Arma series. My main focus was on behind-the-scenes and low-level systems, optimization, networking, and security. Before that, I worked at CGC a.s as an integrator of various business-level security devices into a custom integrated security system SBI.

I am also the author of Gaia-ECS, a powerful entity component system written in C++. You can use the framework to elevate any project, big or small, in the gaming or business applications industry. Built on the principles of data-oriented design, Gaia-ECS aims to provide a simple and streamlined framework that allows you to realize your ideas while keeping your projects easy to maintain and performant. You can also use it as a great learning experience.

At some point, I became interested in voxel, which led me to create Voxe(lmetric) and a few more currently private projects.

Thank you to everybody who has supported my projects and their communities. Your help or advice is greatly appreciated and can influence their future. You rock!

Pinned

  1. gaia-ecs gaia-ecs Public

    A simple and powerful entity component system (ECS) written in C++17

    C++ 69 2

  2. Voxelmetric Voxelmetric Public

    Forked from Voxelmetric/Voxelmetric1

    An efficient voxel framework for Unity3d

    C++ 157 27