Releases: rune/rune-multiplayer-web-games
Releases 路 rune/rune-multiplayer-web-games
v2.5.2
What's Changed
- docs: explain upload by @bfelbo in #96
- feat: softer warning about sdk script order by @helios1138 in #98
Full Changelog: v2.5.1...v2.5.2
v2.5.1
What's Changed
- feat: explain state machine error by @bfelbo in #94
- fix: fix force mute for html audio elements by @helios1138 in #95
Full Changelog: v2.5.0...v2.5.1
v2.5.0
What's Changed
- refactor: use exact sdk version in examples/docs by @helios1138 in #92
- refactor: cleanup sdk by @Gongreg in #89
- refactor: godot static typing by @helios1138 in #93
Full Changelog: v2.4.0...v2.5.0
v2.4.0
What's Changed
- feat: add godot plugin and readme by @helios1138 in #85
- feat: add Rune plugin zip and instructions by @helios1138 in #87
- docs: Godot init() when finished loading by @bfelbo in #86
- feat: show full-screen errors by @helios1138 in #88
Full Changelog: v2.3.0...v2.4.0
v2.3.0
What's Changed
- feat: update "Rune SDK has to run in a container" error message by @helios1138 in #81
- docs: improve challenge docs and reorganize by @sanjaypojo in #80
- docs: Bunny Twirl example comment by @bfelbo in #83
- docs: shorten challenge docs by @bfelbo in #82
- feat: breakout game example by @helios1138 in #79
- feat: alternative way of getting the score by @helios1138 in #84
Full Changelog: v2.2.3...v2.3.0
v2.2.3
What's Changed
- docs: add quick start and improve organization by @sanjaypojo in #73
- docs: use Rune CLI for example by @bfelbo in #76
- fix: fix example container overflow style by @helios1138 in #78
New Contributors
- @sanjaypojo made their first contribution in #73
Full Changelog: v2.2.2...v2.2.3
v2.2.2
What's Changed
- docs: rearrange example by @bfelbo in #71
- build: add release script safety checks by @helios1138 in #74
- feat: improve error reporting by @helios1138 in #72
Full Changelog: v2.2.1...v2.2.2
v2.2.1
What's Changed
Full Changelog: v2.2.0...v2.2.1