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blend: reverse logic #5

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blend: reverse logic #5

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@dribnet dribnet commented Jul 21, 2015

The blend logic seemed inconsistent - 0 meant "none of the previous
frame gets through", but then surprisingly 0.01 meant "almost all of
the previous frame gets through".

This commit reverses the blend so that there is a continuum from 0 to 1.

The blend logic seemed inconsistent - 0 meant "none of the previous
frame gets through", but then surprisingly 0.01 meant "almost all of
the previous frame gets through".

This commit reverses the blend so that there is a continuum from 0 to 1.
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