scottostler/dodokiller
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_____ ____ _ __ / ___/____ _/ __/___ ______(_) / \__ \/ __ `/ /_/ __ `/ ___/ / / ___/ / /_/ / __/ /_/ / / / /_/ /____/\__,_/_/ \__,_/_/ /_(_) Gameplay ------------------------------------------------------------------------------ Jump on to http://safari.memeschemes.com/ and enter your username. You'll be dropped in to the Safari! with any other connected users. The winner is the hunter who kills the last Dodo! Use the arrow keys to turn/move and spacebar to shoot. Implementation ------------------------------------------------------------------------------ We used Node.js on the server and jQuery in the browser. A single server thread receives all controls input from each player and calculates the evolution of state. You can get the entire game (server and client) from: http://github.com/glitchfreedom/dodokiller Credits ------------------------------------------------------------------------------ This game was created for a 48 hour GameJam Jan 29-30, 2011 at the NYU GameCenter in New York City. The team was bryan, josh, peter, scoty, and toby. All assets were openly licensed... thanks! Squawk sound: http://www.freesound.org/samplesViewSingle.php?id=42793 Shot sound: http://soundbible.com/1334-World-War-2-Rifle.html Copland music: The Internet Archive Tiles: http://reinerstileset.4players.de/environmentE.html Victory Image: matt handler (http://matthandler.com)
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