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philogl #40

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philogl #40

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victors23
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Fix a bug in which we could not chain animations.
Added `e` to handleAbort.
Fix setTextures to work with cube map textures correctly.
Make the IcoSphere an OctaSphere (octahedron subdivision based). Then fix the texture mapping problem and add corrected normals.
…s which would have given accumulation errors
philogb and others added 24 commits December 2, 2014 09:52
Usage:

        if (e.x < thumbViewportWidth / pixelRatio &&
            e.y > window.innerHeight - thumbViewportHeight / pixelRatio &&
            scenePicking) {
           scenePicking.pick(e.x, e.y - (window.innerHeight - thumbViewportHeight / pixelRatio), {
            pixelRatio: pixelRatio,
            viewport: {
              x: thumbViewportX,
              y: thumbViewportY,
              width: thumbViewportWidth,
              height: thumbViewportHeight
            }
          });
        }
got "uniform location not for current program” error when picking from multiple program.
ensure pickingProgram is active before setUniform
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