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LibGDX implemenation of the spell bar (with cooldown), compatible with Stage.

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Example of the LibGDX spell bar implementation

LibGDX Spell Bar Example

To run the application make sure you have Gradle plug-in integrated with your Eclipse (sorry I do not provide instructions to other IDEs) and you perform the following steps:

  1. Click on "Run" menu
  2. Select "Run configurations..." menu item
  3. Double click the "Gradle project"
  4. In "Gradle Tasks" field put the following command: desktop:run
  5. In "Working Directory" field put the following entry ${workspace_loc:/libgdx-spell-bar-example}
  6. Click on "Run" button

The components are packed using the Texture-Packer GUI: [https://code.google.com/archive/p/libgdx-texturepacker-gui/downloads]

The graphical components for this example are taken from: [https://opengameart.org/content/spells-icons] (spell icons) and [https://opengameart.org/content/moderna-graphical-interface] (spell bar overlays)

This tutorial is kindly provided by Nuclear Pixels Project. Feel free to drop us a message!

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LibGDX implemenation of the spell bar (with cooldown), compatible with Stage.

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