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⊖ Blocked ⊖
⊖ Blocked ⊖
Not moving for some reason. Refine prioritization!
.cs
.cs
C Sharp / C#
.dart
.dart
Dart
Effort 0
Effort 0
Non-work/tracking.
Effort 0.5
Effort 0.5
Simple task (typically non-code).
Effort 1
Effort 1
Simple task (code/non-code).
Effort 2
Effort 2
Well-sized task (simple code + tests).
Effort 3
Effort 3
Task incurring extra overhead (cross-repo work, refactors, complex small features).
Effort 5
Effort 5
Chunky! Ensure this is the smallest that it can be split to before committing to it.
Effort 8
Effort 8
Needs some splitting!
Effort 13
Effort 13
Placeholder for further splitting. Must never be committed to.
Effort 21+
Effort 21+
Placeholder for further splitting. Must never be committed to.
Impacts All
Impacts All
Affects nearly all or all end-users!
Impacts Few
Impacts Few
Does not affect many end-users.
Impacts Most
Impacts Most
Affects a majority of end-users.
Impacts Some
Impacts Some
Affects the average end-user.
.js
.js
JavaScript
.py
.py
Python
.rb
.rb
Ruby
○ Type Bug
○ Type Bug
Regressions/production issues that do not function as intended.
ϟ Type Epic
ϟ Type Epic
Describing a big goal. A collection of issues. Should never end up in an iteration.
△ Type Perf
△ Type Perf
Performance related.
? Type Question
? Type Question
User/developer question.
⧬ Type Spike
⧬ Type Spike
Knowledge exploration for investigating/prototyping a technical approach to some requirement.
□ Type Story
□ Type Story
Feature or requirement written from the user's perspective using non-technical language.
⧉ Type Sub-task
⧉ Type Sub-task
Child of another issue. Used to break down stories, tasks, or bugs into individual pieces of work.
✓ Type Task
✓ Type Task
Technical work that is not directly related to a user requirement but still must be completed.