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fix: Destroy preload managers on player destroy #6576

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merged 1 commit into from May 10, 2024

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theodab
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@theodab theodab commented May 10, 2024

A PreloadManager can only be used on the Player instance that created it. That means that once that Player instance is destroyed any PreloadManagers it made are basically useless, so they should be automatically destroyed too.

@theodab theodab added the type: bug Something isn't working correctly label May 10, 2024
A PreloadManager can only be used on the Player instance that created
it. That means that once that Player instance is destroyed any
PreloadManagers it made are basically useless, so they should be
automatically destroyed too.
@theodab theodab force-pushed the autoDestroyPreloadManagerBranch branch from d114005 to b256e99 Compare May 10, 2024 10:02
@avelad avelad added the priority: P1 Big impact or workaround impractical; resolve before feature release label May 10, 2024
@avelad avelad added this to the v4.9 milestone May 10, 2024
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Incremental code coverage: 90.00%

@avelad avelad merged commit 265784e into shaka-project:main May 10, 2024
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}
}
await Promise.all(preloadManagerDestroys);
this.createdPreloadManagers_ = [];
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I would have preferred this above await. Probably not crucial, but ideally you would empty that array right after initiating all those promises, rather than after they complete.

@theodab theodab deleted the autoDestroyPreloadManagerBranch branch May 11, 2024 05:29
theodab added a commit to theodab/shaka-player that referenced this pull request May 11, 2024
theodab added a commit that referenced this pull request May 11, 2024
This could be relevant if destroy() is called multiple times in a row.

Based on a comment on #6576
avelad pushed a commit that referenced this pull request May 13, 2024
A PreloadManager can only be used on the Player instance that created
it. That means that once that Player instance is destroyed any
PreloadManagers it made are basically useless, so they should be
automatically destroyed too.
avelad pushed a commit that referenced this pull request May 13, 2024
This could be relevant if destroy() is called multiple times in a row.

Based on a comment on #6576
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priority: P1 Big impact or workaround impractical; resolve before feature release type: bug Something isn't working correctly
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4 participants