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This repository has been archived by the owner on Jun 28, 2023. It is now read-only.

Releases: silbinarywolf/gml-go

v0.5 Alpha

23 Apr 02:51
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Unstable WIP release and will not be supported. This tag may be deleted in the future

v0.4.0

29 Dec 06:40
32a8ac3
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v0.4.0 - More updates (#116)

* keyboard: fix bug with gml.KeyboardCheckPressed incorrectly updating its state depending on reads

* gamepad: fix bug with gamepad gml.GamepadCheckPressed logic

* gamepad: more work on gamepad

* gamepad: add functions to get gamepad button count / axis count

* wasm_exec: update wasm_exec.js file and update all _debug packages that rely on the filesystem to be ignored for js builds

* gamepad: add GamepadGetDescription

* gamepad: only process gamepads that are active

* gml: update "gmlgo generate" to throw errors if a duplicate struct name is used

Fixes #114

Alpha Release

16 Dec 11:08
e721b2a
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Feature/more updates (#113)

* ebiten: update to ebiten 1.10.1

* gmlgo: add system to push a custom update context (for integrated editors / tools)

* gmlgo: improve system for pushing custom contexts

* wasm: fix building wasm version

* gamepad: add initial gamepad support

* assetidgen: add unique id generator

* camera: exposed CameraGetActive method

* gml: expose keyboard consts / windowed fullscreen

* gml: add String() method to Key type

* gml: fix headless

Alpha release

21 Oct 11:22
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Feature/more updates (#113)

* ebiten: update to ebiten 1.10.1

* gmlgo: add system to push a custom update context (for integrated editors / tools)

* gmlgo: improve system for pushing custom contexts

* wasm: fix building wasm version

* gamepad: add initial gamepad support

* assetidgen: add unique id generator

* camera: exposed CameraGetActive method

* gml: expose keyboard consts / windowed fullscreen

* gml: add String() method to Key type

* gml: fix headless

0.1.0 - First ported Game Maker game

19 Feb 08:53
e721b2a
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  • First ported Game Maker game