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accelerator-core

A lightweight, reactive hypertext fiction framework with the conveniences of modern web dev and few of the pain points. This repository is the framework's runtime, which is more or less what is generated for you when you use the Accelerator devtool (git repository, npm package) to create a new Accelerator project.

Table of contents

  1. Why Accelerator?
  2. Installation
  3. Creating passages
  4. The bundle import
  5. The contents component class/function
  6. Development server
  7. Testing your story
  8. Building your story for release
  9. Configuration
  10. Templates
  11. Acknowledgements

Why Accelerator?

Accelerator was motivated by my desire to make Twine-style hypertext stories with the convenience and power of bleeding-edge web technologies and a fully-featured IDE. As such, it is probably a poor fit for someone who is not already a web programmer or doesn't wish to learn things like a command-line shell, React, or the modern JavaScript module system.

It is, however, a good choice if you want any of the following:

  • A fast, simple, reactive runtime
  • Scripting in JavaScript/TypeScript rather than a special-purpose hypertext fiction language
  • Sass/CSS modules
  • Prerendering of state and start passage
  • Simple component and function reuse
  • Minification of authored content and bundles ~50% as large as a Twine project of equivalent size
  • Automatic Electron packaging
  • Type-checking
  • Access to pre-existing, proven test frameworks
  • A hot-reloading dev environment
  • Built-in linting
  • Quick prototyping of new passages

and other such modern conveniences.

Installation

In a command-line shell of your choice (assuming it has a modern version of npm/npx), do either:

npm install -g accelerator-tool

to install the tool to your hard drive, then:

accelerator-tool create %YOUR_STORY_NAME%

where %YOUR_STORY_NAME% should be replaced by the obvious, or:

npx accelerator-tool create %YOUR_STORY_NAME% to download a temporary copy of the tool and execute it once.

After a minute or so, the installation should be complete, and a folder named %YOUR_STORY_NAME% will be in the specified directory.

Creating passages

An Accelerator story is notionally similar to a Twine story: it is a series of passages, joined by links. Each of these passages are TypeScript or JavaScript files. They contain a small amount of metadata and React component constructor (either a class implementing React.Component or React.PureComponent, or a stateless functional component) or a React element. Each is placed in the passages directory.

To write a new passage, either use accelerator-tool new passage %YOUR_PASSAGE_NAME%, or manually create a code file (ending in .jsx or .tsx) within the passages directory. A complete passage file will look something like this:

/* This can't be removed as it must be in scope for rewriting JSX to JS. */ 
import * as React from 'react';

/* Accelerator components, interfaces, styles, functions, etc. Feel free to
 * destructure this as you see fit but watch out that you don't get mixed up
 * between bundle props and component props with the same name (e.g. tags). */
import * as bundle from '../src/passages/bundle';

import logo from '../public/logo.svg';

class Component extends React.PureComponent<bundle.passages.IPassageProps> {
  constructor(props: any) {
    super(props);

    /* Bind the function so we can properly access this.props. */
    this.clickIncrementor = this.clickIncrementor.bind(this);
  }

  public render() {
    const {
      lastLinkTags,
      passageObject,
      storyState,
    } = this.props;

    return (
      /* The title will appear above here as an <h1> if you've set it. */
      <div id={passageObject.name}>
        <h2>
          This is the sample accelerator passage.
        </h2>

        <img
          /* Images are imported as filepaths and will automatically be
           * copied into the build directory by the build system. */
          src={logo}
          /* This should ordinarily be done in .scss/.css files, but this is a
           * compact example. */
          style={{
            display: 'block',
            width: '300px',
            margin: '0 auto',
            maxWidth: '60%',
          }}
        />

        <button onClick={this.clickIncrementor}>
          Clicking me increments the counter!
        </button>

        {/* This will update reactively, without the need for any rendering
          * logic on your part. */}
        <div>{storyState.counter || 0}</div>

        {/* Move to new passages with the Link component. */}
        <bundle.components.Link
          className={bundle.styles.link}
          passageName="testPassage2">
          This is a link.
        </bundle.components.Link>

        <bundle.components.CyclingLink
          choices={[ 'one', 'two', 'three', ]}
          variableToSet="cycleVar"
        />

        {/* This value updates automatically to match the cycling link
          * choice. */}
        <div>{storyState.cycleVar}</div>
      </div>
    );
  }

  private clickIncrementor() {
    const {
      setStoryState,
      storyState: {
        counter,
      },
    } = this.props;

    setStoryState({
      counter: (counter || 0) + 1,
    });
  }
}

const passage: bundle.passages.IPassage = {
  /* string: the story-unique name of the passage. */
  name: 'myPassage',
  
  /* string: an optional expanded title for the passage to be printed
   * each time a passage is displayed. */
  title: 'My cool passage',
  
  /* array: an optional collection of either plain strings or
   * { key: string, value: string, } Tag objects. */
  tags: [
    /* Mark the passage as the first that should be rendered when the story is
     * started. */
    bundle.tags.BuiltInTags.Start,
  
    {
      key: 'anotherTag',
      value: 'anotherTagValue',
    },
  ],

  /* ComponentClass<IPassageProps, any> | SFCFactory<IPassageProps>:
   * the content that should be displayed, or, in the case of noRender
   * passages, a component that can be imported. Should be formatted in JSX
   * style. */
  contents: Component,
};

/* Always make the passage object a default export. */
export default passage;

The exported object must be the passage object, and it must be the default export. You can use any valid JSX, including functional and class-based components. You may use any named export for whatever you please. You can also feel free to organize your files however you please, as Accelerator will search any numbers of folders deep within the passages folder.

Note that, as alluded to above, passage files must end in .jsx or .tsx. This is convenient because it fits VS Code's syntax highlighting for files containing JSX elements, and also because it reserves all .js or .ts files for you to use and import as you see fit.

If you are using Typescript (which you should be for the full value of Accelerator's built-in functionalities), you should indicate the type of the passage object by replacing const passage = with const passage: bundle.passages.IPassage =, and setting the props type of the React component to bundle.passages.IPassageProps, importing these interfaces from ../src/passages/bundle. This will allow full type-checking of your story passages. (You can also just destructure the bundle, or the passages property, so that you can refer directly to IPassage and IPassageProps.)

The bundle import

All Accelerator passages have simple access to the bundle import, located in src/passages/bundle.ts. (Note that passages and src/passages are different folders with wholly different purposes.) The bundle import, typically imported as import * as bundle from '../../src/passages/bundle', has the following props:

  • components, an object containing:
    • The Link component, which allows the user to navigate between passages.
    • The ClickAppend component, which places one piece of content after another once the first component is clicked.
    • The ClickDisappear component, which causes a piece of content to disappear (or fade out over a specified duration) after it is clicked.
    • The ClickPrepend component, which places one piece of content before another after the first component is clicked.
    • The ClickReplace component, which replaces one piece of content with another after the first component is clicked.
    • The Clicker component, which is a lower-level component allowing one to show one portion of content before it is clicked, and another after. This is used to implement all the other Click* components.
    • The CyclingLink component, which allows the user to select between several string options, and optionally stores the choice in a variable.
    • The Cycler component, which is a lower-level component used by CyclingLink, allowing cycling between any pieces of content (not just strings as with CyclingLink), and aditionally accepts a callback which is fired when cycles are performed.
    • The Delay component, which delays rendering of content (or it being opaque) for an arbitrary period.
    • The FadeIn component, which increases the opacity of content from invisibility to full opacity over an arbitrary period.
    • The OneOf component, which randomly selects a single item from the collection passed as children.
    • The NOf component, which is a lower-level component used by OneOf, and allows any random number (but not random order) of its children to be displayed.
    • The Permutation component, which randomly shuffles the collection passed as children.
  • passages, an object containing:
    • IPassage, an interface detailing the properties of the passage object, which is the default export of all passage files.
    • IPassageProps, an interface detailing the properties passed to the contents property of the passage object, assuming contents is a React component.
  • styles, an CSS modules object containing the classes and IDs defined in the passage's base stylesheet (located at src/passages/passage.scss). This could be automatically used/injected, but I intend on making it as easy as possible to do without default styling.
  • tags, an object containing:
    • BuiltInTags, an enum which expresses the tags already configured for use by the Accelerator runtime.
    • getTag, a function which accepts a tag array and desired key, and produces either true if the key was in the array as a plain string, or the value string if the key was the key property of a key-value tag.
    • Tag, the type alias for tags.

The contents component class/function

If you choose to create a React component constructor, either with an ES6 class and render method, or a function returning a React element, the product of that constructor will be passed props automatically by the higher-order PassageContainer component. These props, outlined in IPassageProps, are as follows:

  • passageObject, the object from your authored passage file. This is of type IPassage.
  • setStoryState, a function accepting an object of new state keys and values object as its single argument. This will automatically update the state and any rendered instances of it.
  • storyState, a copy of the story state. Due to the way Redux and its bindings update components, this object will always be up-to-date, relative to the actual, hidden state store, and changes to it are pointless. If you want to change the story state, use setStoryState.
  • dispatch, a no-complexity wrapper of the Redux state store's dispatch function, allowing lower-level dispatching of Redux actions. This will likely not be useful unless you're doing some sort of notional reflection with the Accelerator internals, or you're authoring your own actions and have modified the default state store accordingly.

Development server

Accelerator includes many facilities to ease and speed development. Its development server comes bundled with hot-reloading, error reporting, and linting. In order to start the development server, run npm run start. Note that you may need to shut down and restart the dev server if you add or remove a passage file.

Testing your story

Accelerator uses Jest for testing. Basic tests are placed in each passage folder when a passage is generated by accelerator-tool, and these should be added to validate any necessary logic or behavior. You should additionally, as a matter of good practice, write tests for any additional functions you write for your story.

You can run tests using npm run test. By default, tests are only executed if they or the files they cover have changed since the last commit. They are also run by default in watch mode, which updates whenever you save a file under test coverage. You can run the tests outside of watch mode with npm run test -- --dontWatch. You may additionally generate a full test coverage document (created by Jest using Istanbul) by appending the --coverage option, like so: npm run test -- --dontWatch --coverage.

Building your story for release

To build the code bundle and HTML file for release on the web, run npm run build. After this completes, the relevant files will be in build-web. If you would also like to automatically create Electron desktop executables from your story, run npm run build-with-desktop. Note that for technical reasons regarding Windows' treatment of symlinks when unzipping archives, it is not possible (as of 10/18) to build macOS executables on Windows machines. If you need a macOS executable, you can use this library on macOS or any Linux. The executables will be in distribution-specific folders in build-desktop.

Configuration

Basic configuration can be performed through the .env file. There are currently three values scraped from this file:

  • PUBLIC_URL, which determines the URL of static resources like JS and CSS bundles, and you'll likely never have to change;
  • ACCELERATOR_STORY_TITLE, which allows you to set the title of your story in the browser and Electron. This will appear in search engines.
  • ACCELERATOR_STORY_DESCRIPTION, which allows you to set the description of your story in the browser. This will appear in search engines as well.

Templates

The Accelerator devtool (accelerator-tool) uses templates to construct new passages. These templates are stored locally in src/templates. Feel free to modify them as you see fit. There is minor rewriting of these when they are being copied by accelerator-tool, but as of now that is restricted solely to the replacement in all generated files of %NAME% with the name of the new passage.

Acknowledgements

Like any software project, Accelerator is influenced by and indebted to the software I have used and enjoyed over the past couple years. The most prominent of those are:

  • React, for its simple componenting and graceful, reactive updates.
  • Redux, for providing elegant inversion of control and pure componenting in React.
  • create-react-app, a similarly-focused one-command prototype solution.
  • Twine, which formed the basic notion of the story graph implemented here, with nodes connected by user-clickable links, and additionally most of the ideas for built-in components found here.
  • Angular (and to a lesser extent Django), for the concept of an adjacent tool that allows quick creation and prototyping of new project assets.

The first three of these are also extensively used within Accelerator.

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