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Vue3: Add support for Global Apps install #23772

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merged 14 commits into from Aug 23, 2023

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chakAs3
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@chakAs3 chakAs3 commented Aug 9, 2023

Closes #23844

What I did

How to test

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  • Make sure your changes are tested (stories and/or unit, integration, or end-to-end tests)
  • Make sure to add/update documentation regarding your changes
  • If you are deprecating/removing a feature, make sure to update
    MIGRATION.MD

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  • When this PR is ready for testing, make sure to add ci:normal, ci:merged or ci:daily GH label to it to run a specific set of sandboxes. The particular set of sandboxes can be found in code/lib/cli/src/sandbox-templates.ts
  • Make sure this PR contains one of the labels below.

["cleanup", "BREAKING CHANGE", "feature request", "bug", "build", "documentation", "maintenance", "dependencies", "other"]

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@kasperpeulen kasperpeulen marked this pull request as draft August 14, 2023 07:29
@chakAs3 chakAs3 added the bug label Aug 21, 2023
@chakAs3 chakAs3 assigned chakAs3 and unassigned chakAs3 Aug 21, 2023
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Can you fill in "What I did" and "How to test"? @chakAs3

module.hot.decline();
}
} catch (e) {
console.log(' e:', e);
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Do we need to log this?

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not need to log but we need to wrap it in try catch. , it will break in vite ( it is webpack specific )

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Okay, let's remove the console.log then


async function installGlobalPlugins(app: App<any>, storyContext: StoryContext<VueRenderer>) {
if (window.APPLY_PLUGINS_FUNC) {
await window.APPLY_PLUGINS_FUNC(app, storyContext);
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What is the difference with the setup function? Should this function be set by the user?

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using setup is not safe, in case your package manager allows 2 versions of the same package, @storybook/vue3 can't be a singleton, so calling setup. seems not working for users
using window. APPLY_PLUGINS_FUNC will insure the singleton.
it should be. awaited as well in case. registering the plugin is async

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I think we can also solve this by putting this on the window:

const setupFunctions = new Set<(app: App, storyContext?: StoryContext<VueRenderer>) => void>();

I think it is better have one API.

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yes exactly i'm working on that idea

@kasperpeulen kasperpeulen marked this pull request as draft August 21, 2023 13:41
@chakAs3 chakAs3 marked this pull request as ready for review August 21, 2023 14:07
@JReinhold JReinhold marked this pull request as draft August 21, 2023 14:11
@chakAs3 chakAs3 marked this pull request as ready for review August 22, 2023 05:24
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Looks good! Some small stuff.

Comment on lines 8 to +12
// optimization: stop HMR propagation in webpack
if (typeof module !== 'undefined') module?.hot?.decline();
try {
if (module?.hot?.decline) {
module.hot.decline();
}
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You still need the typeof module !== 'undefined' check right?

Maybe:

if (typeof module !== 'undefined') module?.hot?.decline?.();

code/renderers/vue3/src/index.ts Outdated Show resolved Hide resolved
Comment on lines +21 to +22
globalThis.PLUGINS_SETUP_FUNCTIONS ??= new Set();
globalThis.PLUGINS_SETUP_FUNCTIONS.add(fn);
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@ndelangen I thought you mentioned at some point that we prefer @storybook/global over globalThis but I don't know the reasons anymore.

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as i know globalThis was introduced to give access to global scope regardless the system Node/Browser, it is consistency and standard rather than using window / global

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and that what @storybook/global provides the global scope so if we do
declare var STORYBOOK_ENV:'type' in type.d.ts file
will be safely available on globalThis as global module

Comment on lines +29 to +30
if (globalThis && globalThis.PLUGINS_SETUP_FUNCTIONS)
await Promise.all([...globalThis.PLUGINS_SETUP_FUNCTIONS].map((fn) => fn(app, storyContext)));
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Maybe Promise.allSettled as I think we don't want to short-circuit here?

const runSetupFunctions = async (
app: App,
storyContext: StoryContext<VueRenderer>
): Promise<any> => {
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Promise<void>

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LGTM!

@kasperpeulen kasperpeulen merged commit fd9aa21 into next Aug 23, 2023
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@kasperpeulen kasperpeulen deleted the chaks/vue3-global-app-install branch August 23, 2023 08:32
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[Bug]: setup function imported from '@storybook/vue3' is not working
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