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feat(css/minifier) Remove useless zeroes #6196

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173 changes: 173 additions & 0 deletions crates/swc_css_minifier/src/compressor/calc_sum.rs
Expand Up @@ -93,6 +93,7 @@ struct CalcSumContext {
impl CalcSumContext {
pub fn fold(&mut self, calc_sum: &mut CalcSum) {
self.nested_fold(None, calc_sum);
self.remove_zeroes();
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Why we need extra loop? Can we solve it in nested_fold, because it is just sum with another sign, don't forget we should implement logic looking at all future math functions (not only calc)

calc_sum.expressions = self.expressions.to_vec();
remove_unnecessary_nesting_from_calc_sum(calc_sum);
}
Expand Down Expand Up @@ -120,6 +121,163 @@ impl CalcSumContext {
}
}

fn remove_zeroes(&mut self) {
if self.expressions.len() == 1 {
// We do not want to transform "calc(0)" into "calc()", that would be invalid
return;
}

let mut idx = 0;
while idx < self.expressions.len() {
if let Some(CalcProductOrOperator::Product(calc_product)) = self.expressions.get(idx) {
if CalcSumContext::is_calc_product_zero(calc_product)
&& self.try_to_remove_sum_operator_and_term(idx)
{
continue;
}
}
idx += 1;
}
}

fn try_to_remove_sum_operator_and_term(&mut self, term_index: usize) -> bool {
if term_index == 0 {
if self.expressions.len() > 1 {
// If the next operator is minus ("-"), we try to merge it into its following
// term eg: calc(0 - 3% + 10px) => calc(-3% + 10px)
// ... but it's not always possible: calc(0 - pi)
let can_be_removed = match &self.expressions[1] {
CalcProductOrOperator::Operator(CalcOperator {
value: CalcOperatorType::Sub,
..
}) => self.try_to_switch_sum_term_sign(term_index + 2),
_ => true,
};

if can_be_removed {
// Remove the term
self.expressions.remove(term_index);
// Remove the next operator (the sign has been merged into its term)
self.expressions.remove(term_index);
}
return can_be_removed;
}
false
} else {
// Remove the term
self.expressions.remove(term_index);
// Remove the operator
self.expressions.remove(term_index - 1);
true
}
}
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Please read my comment above, we should not add extra loops, these things can be solved in one loop and expression, any plus or minus with 0 just return value itself or value with anither sign


fn try_to_switch_sum_term_sign(&mut self, term_index: usize) -> bool {
if let Some(CalcProductOrOperator::Product(ref mut calc_product)) =
self.expressions.get_mut(term_index)
{
let mut idx = 0;
while idx < calc_product.expressions.len() {
match &mut calc_product.expressions[idx] {
CalcValueOrOperator::Value(CalcValue::Number(n)) => {
n.value = -n.value;
return true;
}
CalcValueOrOperator::Value(CalcValue::Dimension(Dimension::Angle(a))) => {
a.value.value = -a.value.value;
return true;
}
CalcValueOrOperator::Value(CalcValue::Dimension(Dimension::Flex(f))) => {
f.value.value = -f.value.value;
return true;
}
CalcValueOrOperator::Value(CalcValue::Dimension(Dimension::Frequency(f))) => {
f.value.value = -f.value.value;
return true;
}
CalcValueOrOperator::Value(CalcValue::Dimension(Dimension::Length(l))) => {
l.value.value = -l.value.value;
return true;
}
CalcValueOrOperator::Value(CalcValue::Dimension(Dimension::Resolution(r))) => {
r.value.value = -r.value.value;
return true;
}
CalcValueOrOperator::Value(CalcValue::Dimension(Dimension::Time(d))) => {
d.value.value = -d.value.value;
return true;
}
CalcValueOrOperator::Value(CalcValue::Dimension(
Dimension::UnknownDimension(u),
)) => {
u.value.value = -u.value.value;
return true;
}
CalcValueOrOperator::Value(CalcValue::Percentage(p)) => {
p.value.value = -p.value.value;
return true;
}
_ => {}
}
idx += 1;
}
}

false
}

fn is_calc_product_zero(calc_product: &CalcProduct) -> bool {
if calc_product.expressions.len() == 1 {
match &calc_product.expressions[0] {
CalcValueOrOperator::Value(calc_value) => {
CalcSumContext::is_calc_value_zero(calc_value)
}
_ => false,
}
} else {
false
}
}

fn is_calc_value_zero(calc_value: &CalcValue) -> bool {
match calc_value {
CalcValue::Number(Number { value, .. })
| CalcValue::Dimension(Dimension::Angle(Angle {
value: Number { value, .. },
..
}))
| CalcValue::Dimension(Dimension::Length(Length {
value: Number { value, .. },
..
}))
| CalcValue::Dimension(Dimension::Flex(Flex {
value: Number { value, .. },
..
}))
| CalcValue::Dimension(Dimension::Frequency(Frequency {
value: Number { value, .. },
..
}))
| CalcValue::Dimension(Dimension::Resolution(Resolution {
value: Number { value, .. },
..
}))
| CalcValue::Dimension(Dimension::Time(Time {
value: Number { value, .. },
..
}))
| CalcValue::Dimension(Dimension::UnknownDimension(UnknownDimension {
value: Number { value, .. },
..
}))
| CalcValue::Percentage(Percentage {
value: Number { value, .. },
..
}) => *value == 0.0,
_ => false,
}
}

fn merge_operators(
surrounding_operator: Option<&CalcOperator>,
nested_operator: Option<&CalcOperator>,
Expand Down Expand Up @@ -799,6 +957,21 @@ fn fold_calc_product(calc_product: &mut CalcProduct) {
prev_operand = cur_operand
}
}
(
Some(operand1),
Some(CalcOperator {
value: CalcOperatorType::Div,
span: op_span,
}),
Some(_),
) => {
folded_expressions.push(CalcValueOrOperator::Value(operand1.clone()));
folded_expressions.push(CalcValueOrOperator::Operator(CalcOperator {
span: *op_span,
value: CalcOperatorType::Div,
}));
prev_operand = cur_operand
}
_ => {
// Something is wrong: we should iterate over some (operand, operator, operand)
// tuples
Expand Down
Expand Up @@ -33,3 +33,7 @@
.class9 {
width: calc( 0px - (var(--foo, 4px) / 2));
}

.class10 {
width: calc(0 - (pi * 3px) - 0px - 4em);
}
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I think calc(0 - 0px) is an invaild value.

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You're right, we should have something like calc(0q - (pi * 3px) - 0px - 4em)

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@@ -1 +1 @@
.class1{width:calc(1/100)}.class2{width:calc(5/1e6)}.class3{width:calc(100%/3*3)}.class4{width:calc(calc(100%/3)*3)}
.class1{width:calc(1/100)}.class2{width:calc(5/1e6)}.class3{width:calc(100%/9)}.class4{width:calc(calc(100%/3)*3)}

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@@ -1 +1 @@
.class1{width:calc(1px + 1)}.class2{width:calc(100% - 180px)}.class3{width:calc(100% - 30px)}.class4{width:.95s}.class5{width:calc(99.99%*1/1 - 0rem)}.class6{width:calc(55% + 5em)}.class7{width:calc(50px - 0em)}.class8{width:0}
.class1{width:calc(1px + 1)}.class2{width:calc(100% - 180px)}.class3{width:calc(100% - 30px)}.class4{width:.95s}.class5{width:calc(99.99%/1)}.class6{width:calc(55% + 5em)}.class7{width:50px}.class8{width:0}