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timothyolt/CGDD3103_Project2
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Instructions: WAD to move around Space to jump E to open inventory Drag/drop to move items around Quickbar does not have any actual capacity, it only reflects the total number of items stored of a bound type. 1,2,3,4 to use quickbar items. Esc to exit a level (and save) Q to quicksave Z to quickload Use the options menu to switch users. For "security reasons", existing users are not enumerated and are case sensitive. 10% Audio Music on main menu and sfx on projectile bounce 10% Options menu Located on main menu 10% Persistent inventory Saved per-user and per-level in a single file. 10% Persistent options Saved globally, user change does not affect settings 10% Opening menu New game will delete the old game save and open a new copy. Load game will load the old game save from the current user. If this game save does not exist, a newgame is created instead. 10% Camera/Health Camera controlled by keyboard. Health in top left of screen. 5% 3D GUI AI health use 3D GUI 15% Inventory + open/close Inventory toggled with E. Does not pause the game. Three health items and three shot items. Maximum items held in one slot: 4 15% Quick items 4 Quick item slots. Managed with hotkeys. 15% Health items 3 Health items: red is small, green is medium, blue is full. 5% Waypoints 20% AI enemies 15% AI friend 10% 2 Levels Demo without enemies Main level with enemies +10% Login menu Accessible from the options section of the main menu
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