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Macro-based builder for IUI

This package contains a single macro iui! that allows building IUI user interfaces using a hierarchical, declarative DSL. The current version of the macro targets IUI stable 0.3.0.

For example, this is the iui!-defined version of the standard inputs.rs example:

// Create the layout and add the controls
iui! { &ui,
    let contents = HorizontalBox() {
        Stretchy: let input_group = Group("Inputs") {
            let input_vbox = VerticalBox(padded: true) {
                Compact: let slider = Slider(1, 100)
                Compact: let spinner = Spinbox(1, 100)
                Compact: let _sp = Spacer()
                Compact: let _sp = HorizontalSeparator()
                Compact: let _sp = Spacer()
                Compact: let entry = Entry()
                Stretchy: let multi = MultilineEntry()
            }
        }
        Stretchy: let output_group = Group("Outputs") {
            let output_vbox = VerticalBox() {
                Compact: let add_label = Label("")
                Compact: let sub_label = Label("")
                Compact: let text_label = Label("")
                Stretchy: let bigtext_label = Label("")
            }
        }
    }
}

// Add the layout to the window
window.set_child(&ui, contents);

// Update the application state when a control changes its value.
slider.on_changed(&ui, |val| {
    state.borrow_mut().slider_val = val;
});

The preceding macro is expanded into the following code (with namespaces removed and newlines added for clarity; in the generated code, all IUI type names are generated with full namespaces):

#[allow(unused_mut)]
let mut contents = HorizontalBox::new(&ui);

#[allow(unused_mut)]
let mut input_group = Group::new(&ui, "Inputs");

#[allow(unused_mut)]
let mut input_vbox = VerticalBox::new(&ui);
input_vbox.set_padded(&ui, true);

#[allow(unused_mut)]
let mut slider = Slider::new(&ui, 1, 100);
input_vbox.append(&ui, slider.clone(), LayoutStrategy::Compact);

#[allow(unused_mut)]
let mut spinner = Spinbox::new(&ui, 1, 100);
input_vbox.append(&ui, spinner.clone(), LayoutStrategy::Compact);

#[allow(unused_mut)]
let mut _sp = Spacer::new(&ui);
input_vbox.append(&ui, _sp.clone(), LayoutStrategy::Compact);

#[allow(unused_mut)]
let mut _sp = HorizontalSeparator::new(&ui);
input_vbox.append(&ui, _sp.clone(), LayoutStrategy::Compact);

#[allow(unused_mut)]
let mut _sp = Spacer::new(&ui);
input_vbox.append(&ui, _sp.clone(), LayoutStrategy::Compact);

#[allow(unused_mut)]
let mut entry = Entry::new(&ui);
input_vbox.append(&ui, entry.clone(), LayoutStrategy::Compact);

#[allow(unused_mut)]
let mut multi = MultilineEntry::new(&ui);
input_vbox.append(&ui, multi.clone(), LayoutStrategy::Stretchy);

input_group.set_child(&ui, input_vbox.clone());
contents.append(&ui, input_group.clone(), LayoutStrategy::Stretchy);

#[allow(unused_mut)]
let mut output_group = Group::new(&ui, "Outputs");

#[allow(unused_mut)]
let mut output_vbox = VerticalBox::new(&ui);

#[allow(unused_mut)]
let mut add_label = Label::new(&ui, "");
output_vbox.append(&ui, add_label.clone(), LayoutStrategy::Compact);

#[allow(unused_mut)]
let mut sub_label = Label::new(&ui, "");
output_vbox.append(&ui, sub_label.clone(), LayoutStrategy::Compact);

#[allow(unused_mut)]
let mut text_label = Label::new(&ui, "");
output_vbox.append(&ui, text_label.clone(), LayoutStrategy::Compact);

#[allow(unused_mut)]
let mut bigtext_label = Label::new(&ui, "");
output_vbox.append(&ui, bigtext_label.clone(), LayoutStrategy::Stretchy);

output_group.set_child(&ui, output_vbox.clone());
contents.append(&ui, output_group.clone(), LayoutStrategy::Stretchy);

Syntax

An explanation of the macro syntax follows. You may additionally look at the examples for practical usage of all the controls, or at the macro source code for the specific syntax rules.

  • The first argument to the macro should be a reference to the IUI Context, typically called &ui, followed by a comma.
  • The macro body should contain a single root control definition, which looks like a variable definition without a trailing semicolon.
  • Controls that are "containers", such as Boxes and Groups, may contain nested definitions inside curly braces { }. The nesting is only used by the macro to build the control graph. In the generated source code, the variables are all defined in the same block as the iui! macro.
  • Each control definition starts with a single let keyword, but is expanded into a let mut variable with unused warning suppression #[allow(unused_mut)] to allow setting properties or adding children, if requested in the macro syntax.
  • Each control requires a variable name, because several features of the iui! macro depend on being able to reference the control. If you don't need to reference the control outside of the iui! macro, you can use a leading underscore as a reminder that the variable is unused (by you) and/or reuse variable names, paying attention to the next point.
  • Each control must have a unique variable name with respect to its ancestors and descendents. Its siblings, "uncles", and "cousins" may reuse the same name.
  • In each let-like variable definition, the control type name must be followed by a single set of parentheses ( ) and may be followed by a single set of braces { }. The contents of the parentheses and braces, and whether the braces are required, depend on the particular control being created.
  • As a guiding principle, any required parameters in the control constructor (new() function) are accepted as "positional arguments" in the parentheses; any optional properties (set_*() methods) are accepted as "named arguments" in the parentheses; and any children can be defined inside the braces.
  • Most containers require additional arguments for each child that is added, such as LayoutStrategy for boxes. These are accepted before the child control definition and are followed by a single colon :.

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Macro-based builder for the IUI rust GUI library

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