simple data struct serialization library for C++. With this library you can serialize and deserialize C++ structs directly to JSON or protobuf.
#include <person.pb.h>
auto john = PhoneBook::Person{
.name = "John Doe",
.id = 1234,
.email = "jdoe@example.com",
};
auto json = sds::json::serialize( john );
auto person = sds::json::deserialize< PhoneBook::Person >( json );
//- person is now john
goal of this library is to make JSON and protobuf part of the C++ language itself.
There are literally a tons of JSON C++ libraries but most of them are designed in a way that the user needs to construct the json Object via some API and for serialization and deserialization there is a lot of boilerplate code like type/schema checking, to_json
, from_json
, macros... All this is needed to be done by the user, and it usually ends up with a conversion to some C++ struct.
SDS works the other way around, from C++ struct to JSON or protobuf. With this approach user can focus only on the data, C++ struct, which is much more natural and sds will handle all the boring stuff like serialization/deserialization and type/schema checking.
SDS is an alternative implementation of protobuf for C++. This is not an plugin for protoc
but an replacement for protoc
, so you don't need protobuf
or protoc
installed to use it. Serialization and deserialization to JSON or protobuf is compatible with protoc
, in other words, data serialized with code generated by sds-protoc
can be deserialized by code generated by protoc
and vice versa.
Cheat sheet
# add this repo to your project
add_subdirectory(external/sds-proto)
# compile proto files to C++
sds_protobuf_generate(PROTO_SRCS PROTO_HDRS ${CMAKE_SOURCE_DIR}/proto/person.proto)
# add generated files to your project
add_executable(myapp ${PROTO_SRCS} ${PROTO_HDRS})
# `sds-proto` is an interface library
# the main purpose is to update include path of `myapp`
target_link_libraries(myapp PUBLIC sds-proto)
- define a schema for you data in a
person.proto
file
package PhoneBook;
message Person {
string name = 1;
int32 id = 2; // Unique ID number for this person.
string email = 3;
enum PhoneType {
MOBILE = 0;
HOME = 1;
WORK = 2;
}
message PhoneNumber {
required string number = 1; // phone number is always required
PhoneType type = 2;
}
// all registered phones
repeated PhoneNumber phones = 4;
}
- compile
person.proto
withsds-protoc
intoperson.pb.h
andperson.pb.cc
sds_protobuf_generate(PROTO_SRCS PROTO_HDRS ${CMAKE_SOURCE_DIR}/proto/person.proto)
observe the beautifully generated person.pb.h
and person.pb.cc
namespace PhoneBook
{
struct Person {
enum class PhoneType : int32_t {
MOBILE = 0,
HOME = 1,
WORK = 2,
};
struct PhoneNumber {
// phone number is always required
std::string number;
std::optional< PhoneType > type;
};
std::optional< std::string > name;
// Unique ID number for this person.
std::optional< int32_t > id;
std::optional< std::string > email;
// all registered phones
std::vector< PhoneNumber > phones;
};
}// namespace PhoneBook
- use
Person
struct natively and de/serialize
#include <person.pb.h>
auto john = PhoneBook::Person{
.name = "John Doe",
.id = 1234,
.email = "jdoe@example.com",
};
auto json = sds::json::serialize( john );
auto person = sds::json::deserialize< PhoneBook::Person >( json );
//- person is now john
navigate to the example directory.
project is in an early stage of development, expect bugs, API changes and definitely do NOT use it in production, yet.
- Make it work
- Make it right
- Make it fast
- parser for proto files (supported syntax:
proto2
andproto3
) - compile proto message to C++ data struct
- generate json de/serializer for generated C++ data struct (serialized json has to be compatible with GPB)
- generate protobuf de/serializer for generated C++ data struct (serialized pb has to be compatible with GPB)