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Releases: tooploox/holo

Minor fixes

25 Jun 21:32
cb213a3
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Minor fixes for manipulating preview plate.

Core Functionality

03 Aug 20:58
2000929
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  • Create an asset bundle from a directory with ModelInfo.json and model files.

    • You can place anatomical (mesh) and simulation data in VTK, the precise specification and examples are in VTK input file specification.

    • You can also place the data in any model format understood by Unity (like obj or prefab) and use altenative menu item Holo/Convert GameObject model to an AssetBundle's GameObject.

  • Simulation visualization, with configurable colormap

  • Sidemenu with transformation buttons, layers, speed, transparency toggle etc.

  • Shared experience (choose "Start Session" or "Join Session" from main UI)

  • Updated name to "Essential Vision", website to https://www.essential-vision.org/

First release

24 May 05:14
dbd6a99
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First release Pre-release
Pre-release

Application can load AssetBundles previously generated from model time series in VTK format.

Switching between models is available.