Understanding the Efficiency of Ray Traversal on GPUs
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Updated
Apr 6, 2016 - C++
Understanding the Efficiency of Ray Traversal on GPUs
Ray Tracer implementation in C++, Random Sample AA, multi-threading, bvh acceleration, temporal denoising, soft shadows, and runtime comparisons on different CPUs
This program is prepared to calculate the base shear force of multi-degree of freedom (MDOF) systems according to selected earthquake data.
This program is prepared to calculate the base shear force of multi-degree of freedom (MDOF) systems according to selected earthquake data.
(in progress) SAH kd-tree parallel construction algorithm implementation
Maintenance of the GigaVoxels / GigaSpace project from INRIA.
Googl Accelerated Mobile Pages f0r SportsBite AMP) focusing on news
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