Actor framework for Rust.
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Updated
May 2, 2024 - Rust
Actor framework for Rust.
Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
coobjc provides coroutine support for Objective-C and Swift. We added await method、generator and actor model like C#、Javascript and Kotlin. For convenience, we added coroutine categories for some Foundation and UIKit API in cokit framework like NSFileManager, JSON, NSData, UIImage etc. We also add tuple support in coobjc.
Highly-available Distributed Fault-tolerant Runtime
QP/C Real-Time Embedded Framework/RTOS for embedded systems based on active objects (actors) and hierarchical state machines
The Java microservice lib. QBit is a reactive programming lib for building microservices - JSON, HTTP, WebSocket, and REST. QBit uses reactive programming to build elastic REST, and WebSockets based cloud friendly, web services. SOA evolved for mobile and cloud. ServiceDiscovery, Health, reactive StatService, events, Java idiomatic reactive prog…
项目停止更新,新项目:https://github.com/RayTale/Vertex
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
A fast and minimal framework for building agent-integrated systems
QP/C++ Real-Time Embedded Framework/RTOS for embedded systems based on active objects (actors) and hierarchical state machines
Event loop friendly C++ actor micro-framework, supervisable
Vertex is a distributed, ultimately consistent, event traceable cross platform framework based on Orleans, which is used to build high-performance, high throughput, low latency, scalable distributed applications
🎭 Swift async/await & Actor-powered effectful state-management framework.
The first Java Actor System supporting fibers from Project Loom
Sento - Actor framework featuring actors and agents for easy access to state and asynchronous operations.
A lightweight low-level single-threaded actor runtime
QP-nano real-time embedded framework/RTOS for embedded systems based on active objects (actors) and hierarchical state machines
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