Real-Time Multiplayer Game featuring an authoritative server, lobby system and efficient serialisation.
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Updated
May 11, 2018 - C#
Real-Time Multiplayer Game featuring an authoritative server, lobby system and efficient serialisation.
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
Позволяет вести просчет физики Phaser 3 на стороне сервера
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