DART: Dynamic Animation and Robotics Toolkit
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Updated
May 22, 2024 - C++
DART: Dynamic Animation and Robotics Toolkit
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
Implementation of a simple boiling module
Simulation of different physical behavour in the field of Computer Animation
ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills (SCA 2020)
An interactive world coded from scratch in C++ using OpenGL.
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
A thin abstraction layer to integrate Bullet and OpenSceneGraph
A motion generation model learned from a single example [SIGGRAPH 2022]
Computer Animation with Modern OpenGL
Blender plugin used to animate a rig as if it were a puppet with the aid of an external Unity Client which analyzes and sends Leap Motion data
Free form deformation using typescript
[Onhold] Experimental high accurate spectral path and ray tracer.
2D Forward Kinematics implementation on a simple tree structure.
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
Unity 3D game developed in C# for my Computer Animation course
Projects and Resources on Physics (Physically) based animation
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