Actor-based state management & orchestration for complex app logic.
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Updated
May 22, 2024 - TypeScript
Actor-based state management & orchestration for complex app logic.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
squirrel-foundation is a State Machine library, which provided a lightweight, easy use, type safe and programmable state machine implementation for Java.
Django friendly finite state machine support
Field Service Management
Lightweight Java State Machine
A feature-rich, yet simple finite state machine (FSM) implementation in C
Toolset to capture, simulate, synthesize and verify graph models
A simple yet powerful class-based hierarchical finite state machine for Unity
Unity HTFramework, a rapid development framework of client to the unity.
Stately.js is a JavaScript based finite-state machine (FSM) engine for Node.js and the browser.
QP/C++ Real-Time Embedded Framework/RTOS for embedded systems based on active objects (actors) and hierarchical state machines
Functional API for Microsoft Orleans http://orleanscontrib.github.io/Orleankka
Python Finite State Machines made easy.
QP-nano real-time embedded framework/RTOS for embedded systems based on active objects (actors) and hierarchical state machines
A Python library for simulating finite automata, pushdown automata, and Turing machines
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