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game-executor

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采用Reactor模式,注册readycreate, readyfinish事件到更新服务UpdateService,通过处理后进行模型缓存,然后将消息转化为 dispatchThread消息分配模型需要的create, update, finish的事件进行单线程循环调度 。调度过程使用了系统预置锁模型,来进行多线程唤醒机制,将所有的update循环检测进行多 线程调度,多线程更新服务使用future-listener机制,在完成调度后,根据模型状态,如果模型存活重新将消息转化为update 事件注册到dispatchThread消息分配模型进行循环处理。如果模型死亡将消息转化为readyfinish事件注册到更新服务UpdateServic进行销毁 。这个系统实现了模型自动缓存,多…

  • Updated Jun 1, 2017
  • Java

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