Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
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Updated
Oct 13, 2023 - C++
Tentabot: Navigation Framework for Mobile Robots by Evaluating Motion Primitives (Tentacles)
Reinforcement Learning Checkers AI with Web Demo
A novel heuristics function for evaluating and selecting intermediate points in an autonomous exploration and mapping system where navigation is performed by a learned neural network.
Combined AI and Web-Development Subject: "A web application with AI bot for Νine Μen's Μorris board game"
Implementation of the Chinese Checkers game and an AI agent for it
Human-Computer Interaction project
A variation on the classic water jugs problem implemented using AI approach - heuristic and search algorithms like BFS, DFS, A-star programmed in python.
Trifit (Try-Fit) is a Turn based Android game between user and computer on a grid board using Artificial Intelligence.
Heuristic evaluation of Othello board by multi-layer perceptron for effective 1-ply tree search (the more keywords the merrier)
Trabalho da disciplina de heuristica
Unsupervised approach for inducing dialogue schemas from domain-specific conversations. This repository houses the source code and research findings from the application of cutting-edge NLP and ML techniques to dialogue systems.
"Human Computer Interaction" requirements and step by step development for DOoGle project @ Politecnico di Torino, a.y. 2021/2022.
TicTacToe with AI player on 3x3 and 5x5 boards
An AI based implementation of the game cannon that won the class tournament. Support for clients to play on a central server.
Tic-Tac-Toe board state generator (along with some heuristic calculations)
UI/UX project with heuristic evaluation, user requirement analysis, prototyping & redesign, implementation & evaluation of website
These are few UX projects I worked on
Progetto d'esame per il corso di Interazione Uomo-Macchina dell'Università di Milano-Bicocca.
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